X.sw Bestiary: Swarms - JulTob/DnD GitHub Wiki

THE NATURE OF SWARMS

The swarms presented here aren't ordinary or benign assemblies of little creatures. They form as a result of some sinister or unwholesome influence. A vampire can summon swarms of bats and rats from the darkest corners of the night, while the very presence of a mummy lord can cause scarab beetles to boil up from the sand-filled depths of its tomb. A hag might have the power to turn swarms of ravens against her enemies, while a yuan-ti abomination might have swarms of poisonous snakes slithering in its wake. Even druids can't charm these swarms, and their aggressiveness is borderline unnatural.

🦇 Bats

🦇 SWARM OF BATS Medium swarm of Tiny beasts, unaligned
Armor Class 12
Hit Points 22 (5d8)
Speed O ft., fly 30 ft.
STR 5 (-3)
DEX 15 (+2)
CON 10 (+0)
INT 2 (-4)
WIS 12 (+1)
CHA 4(-3)
Damage Resistances bludgeoning, piercing, slashing Condition Immunities
Senses blindsight 60 ft., passive Perception 11
Languages -
Challenge 1/4 (50 XP)
Echolocation The swarm can't use its blindsight while deafened.
Keen Hearing The swarm has advantage on Wisdom (Perception) checks that rely on hearing.
Swarm The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.
Actions
Bites Melee Weapon Attack: +4 to hit, reach O ft., one creature in the swarm's space. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.