X.sw Bestiary: Swarms - JulTob/DnD GitHub Wiki
THE NATURE OF SWARMS
The swarms presented here aren't ordinary or benign assemblies of little creatures. They form as a result of some sinister or unwholesome influence. A vampire can summon swarms of bats and rats from the darkest corners of the night, while the very presence of a mummy lord can cause scarab beetles to boil up from the sand-filled depths of its tomb. A hag might have the power to turn swarms of ravens against her enemies, while a yuan-ti abomination might have swarms of poisonous snakes slithering in its wake. Even druids can't charm these swarms, and their aggressiveness is borderline unnatural.
🦇 Bats
🦇 SWARM OF BATS | Medium swarm of Tiny beasts, unaligned |
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Armor Class | 12 |
Hit Points | 22 (5d8) |
Speed | O ft., fly 30 ft. |
STR | 5 (-3) |
DEX | 15 (+2) |
CON | 10 (+0) |
INT | 2 (-4) |
WIS | 12 (+1) |
CHA | 4(-3) |
Damage Resistances | bludgeoning, piercing, slashing Condition Immunities |
Senses | blindsight 60 ft., passive Perception 11 |
Languages | - |
Challenge | 1/4 (50 XP) |
Echolocation | The swarm can't use its blindsight while deafened. |
Keen Hearing | The swarm has advantage on Wisdom (Perception) checks that rely on hearing. |
Swarm | The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points. |
Actions | |
Bites | Melee Weapon Attack: +4 to hit, reach O ft., one creature in the swarm's space. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer. |