X.H. Bestiary: Humanoids by Profession - JulTob/DnD GitHub Wiki
Humanoids (Any Race)
💀CR | 🛡️ Armor Class | 💚 Hit Points | PB | Xp |
---|---|---|---|---|
0 | $10$ | $4 (1D8)$ | +2 | 10Xp |
0 | $15$ | $6 (1D8+2)$ | +2 | 10Xp |
1:8 | $11$ | $11 (2D8+2)$ | +2 | 25xP |
1:8 | $12 (hide armor)$ | $11 (2d8 + 2)$ | +2 | 25Xp |
1:8 | $12 (hide armor)$ | $9 (2d8)$ | +2 | 25Xp |
1:8 | $12$ | $5 (2d6-2)$ | +2 | 25Xp |
1:8 | $15 (Breastplate)$ | $9 (2d8)$ | +2 | 25XP |
1:8 | $16$ (Chain Shirt, Shield) | $11 (2D8+2)$ | +2 | 25Xp |
1:4 | $15(Chain Shirt)$ | $12(3D8)$ | +2 | 50XP |
1:4 | $15 (Leather Armor, Shield)$ | $7(2D6)$ | +2 | 50XP |
2🎸 | $15 (chain shirt)$ | $44 (8d8 + 8)$ |
👞 Speed
30 ft
🐟 Speed 10 ft., swim 40 ft.
CR | 🟥 STR | 🟧 DEX | 🟨 CON | 🟩 INT | 🟦 WIS | 🟪 CHA |
---|---|---|---|---|---|---|
👤0 | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |
⚔️1:8 | 13 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 11 (+0) | 8 (-1) |
🔪1:8 | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) |
🙌🏼1:8 | 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) |
⚔️1:8 | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
🐲1:8 | 7 (-2) | 15 (+2) | 9 (-1) | 8 (-1) | 7 (-2) | 8 (-1) |
🐟1:8 | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
🎖1:8 | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
🧝🏿♂️1:8 | 10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
1:4 | 8 (-1) | 14 (+2) | 10 (+0) | 10(+0) | 8(-1) | 8 (-1) |
1:2 | 16 (+3) | 12 (+1) | 16 (+3) | 7(-2) | 11(+0) | 10 (+0) |
🎸2 | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Skills
cultist :8) Skills Deception +2, Religion +2
Guard :8) Perception +2
Noble :8) Deception +5, Insight +4, Persuasion +5
:4) Perception +2, Stealth +4
:4) Stealth +6
:2) Intimidation +2 Bard 2) Acrobatics +4, Perception +5, Performance +6
Senses
:8) Darkvision 60 Ft. :4) Darkvision 120 Ft.
- passive Perception 8
:4) passive perception 9
0) passive Perception 10
:8) passive Perception 12
2) passive Perception 15
Languages
0) any one language (usually Common)
0) Common, Draconic
0) Aquan, Common
:8) Any two languages
:4) Common, Goblin :4) Elvish, Undercommon :2) Common, Orc
Saving Throws
Bard 2) Dex +4, Wis +3
Habilities
Warrior
1:8) Pack Tactics. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.
Dark Devotion.
The cultist has advantage on saving throws against being charmed or frightened.
Fey Ancestry.
The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
Actions
0) Pitchfork. Melee Weapon Attack: $+X$ to hit, reach 5 ft., one target. Hit: $Y$ piercing damage.
CR | $X$ | $Y$ |
---|---|---|
0 | $+2$ | $3 (1D6)$ |
- Club. Melee Weapon Attack: $X$ to hit, reach 5 ft., one target. Hit: $Y$ bludgeoning damage.
CR | $X$ | $Y$ |
---|---|---|
0 | $+2$ | $2 (1D4)$ |
Dagger.
Melee Weapon Attack: $HIT$ to hit, reach 5 ft., one target. Hit: $DMG$ piercing damage.
CR | $HIT$ | $DMG$ |
---|---|---|
0 | $+4$ | $4 (1D4+2)$ |
Spear. Melee or Ranged Weapon Attack: $HIT$ to hit, reach $RNG$ ft. or range $RNG$., one target. Hit: $DMG$ piercing damage, or piercing damage if used with two hands to make a melee attack.
CR | $HIT$ | $RNG$ | $DMG$ |
---|---|---|---|
1:4 | $+3$ | 5 ft. | $4 (1d6 + 1)$ |
1:4 | $+3$ | 20/60ft ft. | $4 (1d6 + 1)$ |
1:4 | $+3$ | 5 ft. | $4 (1d8 + 1)$ |
1:8 | $+2$ | 5 ft. | $4 (1d6)$ |
1:8 | $+2$ | 20/60ft ft. | $4 (1d6)$ |
1:8 | $+2$ | 5 ft. | $4 (1d8)$ |
Shortsword. Melee Weapon Attack: $HIT$ to hit, reach $REACH$., one target. Hit: $DMG$ piercing damage. CR | $HIT$ | $REACH$ | $DMG$ ---- | ------- | -------- | ------- 1:8 | $+4$ | 5 | $5 (1d6 + 2)$
Scimitar. Melee Weapon Attack: $+X$ to hit, reach 5 ft., one target. Hit: $Y$ slashing damage. CR | $X$ | $Y$ ---- | ----- | -------------- 1:8 | $+3$ | $4 (1d6 + 1)$ 1:4 | $+4$ | $5 (1d6 + 2)$
Rapier. Melee Weapon Attack: $+X$ to hit, reach 5 ft., one target. Hit: $Y$ piercing damage. CR | $X$ | $Y$ ---- | ----- | -------------- 1:8 | $+3$ | $5 (1d8 + 1)$
Longsword. Melee Weapon Attack: $HIT$ to hit, reach $RNG$ ft. or range $RNG$., one target. Hit: $DMG$ piercing damage, or piercing damage if used with two hands to make a melee attack.
CR | $HIT$ | $RNG$ | $DMG$ |
---|---|---|---|
1:2 | $+3$ | 5 ft. | $6(1d10 + 1)$ |
1:2 | $+3$ | 5 ft. | $5(1d8 + 1)$ |
Greataxe. Melee Weapon Attack: $HIT$ to hit, reach $RNG$ ft., one target. Hit: $DMG$ slashing damage.
CR | $HIT$ | $RNG$ | $DMG$ |
---|---|---|---|
1:2 | $+5$ | 5 ft. | $6(1d12 + 3)$ |
Javelin. Melee or Ranged Weapon Attack: +$HIT$ to hit, reach $RNG$ ft., one target. Hit: $DMG$ piercing damage.
CR | $HIT$ | $RNG$ | $DMG$ |
---|---|---|---|
1:2 | $+5$ | 5 ft. | $6(1d6 + 3)$ |
1:2 | $+5$ | 30/120ft. | $6(1d6 + 3)$ |
Light Crossbow. Ranged Weapon Attack: $HIT$ to hit, reach 80/320 ft., one target. Hit: (1d8 + 1) piercing damage CR | $HIT$ | $REACH$ | $DMG$ ---- | ------- | ------- | ------- 1:8 | $+3$ | 80/320 | $5 (1d8 + 1)$
Hand Crossbow. Ranged Weapon Attack: $HIT$ to hit, reach 80/320 ft., one target. Hit: (1d8 + 1) piercing damage CR | $HIT$ | $REACH$ | $DMG$ ---- | ------- | ------- | ------- 1:8 | $+4$ | 30/120 | $5 (1d6 + 2)$
Shortbow. Ranged Weapon Attack: $HIT$ to hit, reach $REACH$ ft., one target. Hit: $DMG$ piercing damage CR | $HIT$ | $REACH$ | $DMG$ ---- | ------- | ------- | ------- 1:4 | $+4$ | 80/320 | $5 (1d6 + 2)$
Longbow. Ranged Weapon Attack: $HIT$ to hit, reach $REACH$ ft., one target. Hit: $DMG$ piercing damage CR | $HIT$ | $REACH$ | $DMG$ ---- | ------- | ------- | ------- 1:4 | $+4$ | 80/320 | $5 (1d8 + 1)$
2) Multiattack. Shortsword. Shortbow. Cacophony (Recharge 4–6). Spellcasting. Bonus actions. Taunt (2/Day). (Bard)
Poisoned Attack
On hit: The target must succeed on a dc 13 constitution saving throw or be poisoned for 1 hour If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake
Commoner
Medium Humanoid (Any Race), Any Alignment Commoner1
Tribal Warrior
Tribal warriors live beyond civilization, most often subsisting on fishing and hunting. Each tribe acts in accordance with the wishes of its chief, who is the greatest or oldest warrior of the tribe or a tribe member blessed by the gods
Reactions
Parry.
The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.
Bandit
Medium humanoid (any race), Any Non-lawful Alignment
Cultist
Medium humanoid (any race), Any Non-good Alignment
Guard
Medium humanoid (any race), Any Alignment
Kobold
Small humanoid (kobold), Lawful Evil