X.G. Bestiary: Goblinoids - JulTob/DnD GitHub Wiki

Goblin Goblin Boss
[ Gobelin ] [ Gobelin, chef ]
Small humanoid (goblinoid), neutral evil Small humanoid (goblinoid), neutral evil
Armor Class 15 (leather armor, shield) Armor Class 17 (chain shirt, shield)
Hit Points 7 (2d6) Hit Points 21 (6d6)
Speed 30 ft. Speed 30 ft.
STR STR
8 (-1) 10 (+0)
DEX DEX
14 (+2) 14 (+2)
CON CON
10 (+0) 10 (+0)
INT INT
10 (+0) 10 (+0)
WIS WIS
8 (-1) 8 (-1)
CHA CHA
8 (-1) 10 (+0)
Skills Stealth +6 Skills Stealth +6
Senses darkvision 60 ft., passive Perception 9 Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin Languages Common, Goblin
Challenge 1/4 (50 XP) Challenge 1 (200 XP)
   
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns. Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions Actions
   
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. Multiattack. The goblin makes two attacks with its scimitar. The second attack has disadvantage.
   
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
   
  Javelin. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 3 (1d6) piercing damage.
  Reactions
   
  Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.

Goblin

Small humanoid (goblinoid), neutral evil

Armor Class 15 (leather armor, shield)

Hit Points 7 (2d6)

Speed 30 ft.

STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 10 (+0) 10 (+0) 8 (-1) 8 (-1)

Skills Stealth +6

Senses darkvision 60 ft., passive Perception 9

Languages Common, Goblin

Challenge 1/4 (50 XP)

Nimble Escape: The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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