X.A.bg Bestiary: Bugs - JulTob/DnD GitHub Wiki
Bugs
🪲 GIANT FIRE BEETLE
A giant fire beetle is a nocturnal creature that takes its name from a pair of glowing glands that give off light.
Miners and adventurers prize these creatures, for a giant fire beetle's glands continue to shed light for 1d6 days after the beetle dies. Giant fire beetles are most commonly found underground and in dark forests.
GIANT FIRE BEETLE |
Small beast, unaligned |
Armor Class 13 (natural armor) |
Hit Points 4 (1d6 + 1) |
Speed 30 ft. |
STR |
8 (-1) |
DEX |
10 (+0) |
CON |
12 (+1) |
INT |
1 (-5) |
WIS |
7 (-2) |
CHA |
3(-4) |
Senses blindsight 30 ft., passive Perception 8 |
Languages |
Challenge 0 (10 XP) |
Illumination. The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet. |
ActIOns |
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. |
Hit: 2 (1d6 - 1) slashing damage. |
GIANT CENTIPEDE
GIANT CENTIPEDE |
Small beast, unaligned |
Armor Class 13 (natural armor) |
Hit Points 4 (1d6 + 1) |
Speed 30 ft., climb 30 ft. |
STR |
5 (-3) |
DEX |
14 (+2) |
CON |
12 (+1) |
INT |
1 (-5) |
Senses blindsight 30 ft., passive Perception 8 |
Languages - |
Challenge 1/4 (50 XP) |
WIS |
7 (-2) |
CHA |
3(-4) |
ACTIONS |
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. |
Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way. |
SWARM OF INSECTS
SWARM OF INSECTS |
Medium swarm of Tiny beasts, unaligned |
Armor Class 12 (natural armor) |
Hit Points 22 (5d8) |
Speed 20 ft., climb 20 ft. |
STR |
3 (-4) |
DEX |
13 (+1) |
CON |
10 (+0) |
INT |
1 (-5) |
WIS |
7 (-2) |
Damage Resistances bludgeoning, piercing, slashing Condition Immunities charmed, frightened, paralyzed, petrified, prone, restrained, stunned |
Senses blindsight 10 ft., passive Perception 8 |
Languages - |
Challenge 1/2 (100 XP) |
CHA |
1 (-5) |
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points. |
ActIons |
Bites. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer. |