X.A.M. Bestiary: Mounts - JulTob/DnD GitHub Wiki
🐪 Camel | Large beast, unaligned |
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🛡️ Armor Class | 9 |
💚 Hit Points | 15 (2d10 + 4) |
👞 Speed | 50 ft. |
🟥 STR | 16 (+3) |
🟧 DEX | 8 (-1) |
🟨 CON | 14 (+2) |
🟩 INT | 2 (-4) |
🟦 WIS | 8 (-1) |
🟪 CHA | 5 (-3) |
💀 Challenge | 1:8 (25 XP) |
👁️ Senses | passive Perception 9 |
🇪🇺 Languages | — |
⚔️ Actions | |
Bite | Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2(1d4) bludgeoning damage. |
🐎 Draft Horse | Large beast, unaligned |
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🛡️ Armor Class | 10 |
💚 Hit Points | 19 (3d10 + 3) |
👞 Speed | 40 ft. |
🟥 STR | 18 (+4) |
🟧 DEX | 10 (+0) |
🟨 CON | 12 (+1) |
🟩 INT | 2 (-4) |
🟦 WIS | 11 (+0) |
🟪 CHA | 7 (-2) |
💀 Challenge | 1:4 (50 XP) |
👁️ Senses | passive Perception 10 |
🇪🇺 Languages | — |
⚔️ Actions | |
Hooves | Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9(2d4+4) bludgeoning damage. |
🐎 Riding Horse | Large beast, unaligned |
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🛡️ Armor Class | 10 |
💚 Hit Points | 13 (2d10 + 2) |
👞 Speed | 60 ft. |
🟥 STR | 16 (+3) |
🟧 DEX | 10 (+0) |
🟨 CON | 12 (+1) |
🟩 INT | 2 (-4) |
🟦 WIS | 11 (+0) |
🟪 CHA | 7 (-2) |
💀 Challenge | 1:4 (50 XP) |
👁️ Senses | passive Perception 10 |
🇪🇺 Languages | — |
⚔️ Actions | |
Hooves | Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 8(2d4+3) bludgeoning damage. |
🐐 Giant Goat | Large beast, unaligned |
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🛡️ Armor Class | 11 (Natural Armor) |
💚 Hit Points | 19 (3d10 + 3) |
👞 Speed | 40 ft. |
🟥 STR | 17 (+3) |
🟧 DEX | 11 (+0) |
🟨 CON | 12 (+1) |
🟩 INT | 3 (-4) |
🟦 WIS | 12 (+1) |
🟪 CHA | 6 (-2) |
💀 Challenge | 1:2 (100 XP) |
👁️ Senses | passive Perception 11 |
🇪🇺 Languages | — |
Charge | If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. |
Sure-Footed | The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. |
⚔️ Actions | |
Ram | Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage. |
🎠 Warhorse | Large beast, unaligned |
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🛡️ Armor Class | 11 (Natural Armor) |
💚 Hit Points | 19 (3d10 + 3) |
👞 Speed | 60 ft. |
🟥 STR | 18 (+4) |
🟧 DEX | 12 (+1) |
🟨 CON | 13 (+1) |
🟩 INT | 2 (-4) |
🟦 WIS | 12 (+1) |
🟪 CHA | 7 (-2) |
💀 Challenge | 1:2 (100 XP) |
👁️ Senses | passive Perception 11 |
🇪🇺 Languages | — |
Trampling Charge | If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action. |
⚔️ Actions | |
Hooves | Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11(2d6+4) bludgeoning damage. |
An armoured warhorse has an AC based on the type of barding worn (see the Player's Handbook for more information on barding). The horse's AC includes its Dexterity modifier, where applicable. Barding doesn't alter the horse's challenge rating.
AC | Barding |
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12 | Leather |
13 | Studded leather |
14 | Ring mail |
15 | Scale mail |
16 | Chain mail |
17 | Splint |
18 | Plate |
A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Common as well.
🐺 Worg | Large monstrosity, neutral evil |
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🛡️ Armor Class | 13 (Natural Armor) |
💚 Hit Points | 26 (4d10 + 4) |
👞 Speed | 50 ft. |
🟥 STR | 16 (+3) |
🟧 DEX | 13 (+1) |
🟨 CON | 13 (+1) |
🟩 INT | 7 (-2) |
🟦 WIS | 11 (+0) |
🟪 CHA | 8 (-1) |
💀 Challenge | 1:2 (100 XP) |
👁️ Senses | darkvision 60 ft., passive Perception 14 |
🇪🇺 Languages | — |
Hearing and Smell | The worg has advantage on |
⚔️ Actions | |
Bite | Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. |
Large undead, lawful evil
Armor Class 13 (barding scraps)
Hit Points 22 (3d10 + 6)
Speed 60 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 15 (+2) | 2 (-4) | 8 (-1) | 5 (-3) |
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned;
Senses darkvision 60 ft., passive Perception 9;
Languages ---
Challenge 1/2 (100 XP)
Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.