X.A.M. Bestiary: Mounts - JulTob/DnD GitHub Wiki

🐪 Camel

🐪 Camel Large beast, unaligned
🛡️ Armor Class 9
💚 Hit Points 15 (2d10 + 4)
👞 Speed 50 ft.
🟥 STR 16 (+3)
🟧 DEX 8 (-1)
🟨 CON 14 (+2)
🟩 INT 2 (-4)
🟦 WIS 8 (-1)
🟪 CHA 5 (-3)
💀 Challenge 1:8 (25 XP)
👁️ Senses passive Perception 9
🇪🇺 Languages
♠️ Skills
⚔️ Actions
Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2(1d4) bludgeoning damage.

🐎 Draft Horse

🐎 Draft Horse Large beast, unaligned
🛡️ Armor Class 10
💚 Hit Points 19 (3d10 + 3)
👞 Speed 40 ft.
🟥 STR 18 (+4)
🟧 DEX 10 (+0)
🟨 CON 12 (+1)
🟩 INT 2 (-4)
🟦 WIS 11 (+0)
🟪 CHA 7 (-2)
💀 Challenge 1:4 (50 XP)
👁️ Senses passive Perception 10
🇪🇺 Languages
♠️ Skills
⚔️ Actions
Hooves Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9(2d4+4) bludgeoning damage.

🐎 Riding Horse

🐎 Riding Horse Large beast, unaligned
🛡️ Armor Class 10
💚 Hit Points 13 (2d10 + 2)
👞 Speed 60 ft.
🟥 STR 16 (+3)
🟧 DEX 10 (+0)
🟨 CON 12 (+1)
🟩 INT 2 (-4)
🟦 WIS 11 (+0)
🟪 CHA 7 (-2)
💀 Challenge 1:4 (50 XP)
👁️ Senses passive Perception 10
🇪🇺 Languages
♠️ Skills
⚔️ Actions
Hooves Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 8(2d4+3) bludgeoning damage.

🐐 Giant Goat

🐐 Giant Goat Large beast, unaligned
🛡️ Armor Class 11 (Natural Armor)
💚 Hit Points 19 (3d10 + 3)
👞 Speed 40 ft.
🟥 STR 17 (+3)
🟧 DEX 11 (+0)
🟨 CON 12 (+1)
🟩 INT 3 (-4)
🟦 WIS 12 (+1)
🟪 CHA 6 (-2)
💀 Challenge 1:2 (100 XP)
👁️ Senses passive Perception 11
🇪🇺 Languages
♠️ Skills
Charge If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
⚔️ Actions
Ram Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

🎠 Warhorse

🎠 Warhorse Large beast, unaligned
🛡️ Armor Class 11 (Natural Armor)
💚 Hit Points 19 (3d10 + 3)
👞 Speed 60 ft.
🟥 STR 18 (+4)
🟧 DEX 12 (+1)
🟨 CON 13 (+1)
🟩 INT 2 (-4)
🟦 WIS 12 (+1)
🟪 CHA 7 (-2)
💀 Challenge 1:2 (100 XP)
👁️ Senses passive Perception 11
🇪🇺 Languages
♠️ Skills
Trampling Charge If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
⚔️ Actions
Hooves Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11(2d6+4) bludgeoning damage.

Warhorse Armor

An armoured warhorse has an AC based on the type of barding worn (see the Player's Handbook for more information on barding). The horse's AC includes its Dexterity modifier, where applicable. Barding doesn't alter the horse's challenge rating.

AC Barding
12 Leather
13 Studded leather
14 Ring mail
15 Scale mail
16 Chain mail
17 Splint
18 Plate

🐺 Worg

A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Common as well.

🐺 Worg Large monstrosity, neutral evil
🛡️ Armor Class 13 (Natural Armor)
💚 Hit Points 26 (4d10 + 4)
👞 Speed 50 ft.
🟥 STR 16 (+3)
🟧 DEX 13 (+1)
🟨 CON 13 (+1)
🟩 INT 7 (-2)
🟦 WIS 11 (+0)
🟪 CHA 8 (-1)
💀 Challenge 1:2 (100 XP)
👁️ Senses darkvision 60 ft., passive Perception 14
🇪🇺 Languages
♠️ Skills
Hearing and Smell The worg has advantage on
⚔️ Actions
Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Warhorse Skeleton

Large undead, lawful evil

Armor Class 13 (barding scraps)

Hit Points 22 (3d10 + 6)

Speed 60 ft.

STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 15 (+2) 2 (-4) 8 (-1) 5 (-3)

Damage Vulnerabilities bludgeoning

Damage Immunities poison

Condition Immunities exhaustion, poisoned;

Senses darkvision 60 ft., passive Perception 9;

Languages ---

Challenge 1/2 (100 XP)

Actions

Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

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