X.A.E. πŸ¦… Eagles & Raptors - JulTob/DnD GitHub Wiki

Eagle

Small beast, Unaligned



Habilities

πŸ’€CR πŸ›‘οΈ Armor Class πŸ’š Hit Points πŸ† Exp πŸ‘πŸΌ P.B.
0 πŸ¦… $12$ $3(1D6)$ 10Xp +2
0 $13$ $1(1D4-1)$ 10XP +2

Speed

  • Speed 10 ft., fly 60 ft.
CR πŸŸ₯ STR 🟧 DEX 🟨 CON 🟩 INT 🟦 WIS πŸŸͺ CHA
0 πŸ¦… 6 (-2) 15 (+2) 10 (+0) 2 (-4) 14 (+2) 7 (-2)
0 5 (-3) 16 (+3)  8 (-1) 2 (-4) 14 (+2) 6 (-2)

Skills

Perception +4

Senses

passive Perception 14

Keen Sight.

Keen Sight. The eagle has advantage on Wisdom (Perception) checks that rely on sight.

ACTIONS

Talons.

Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: [Y] slashing damage.

CR X Y
0 +4 $4(1D4+2)$
0 +5 $1$

Bite.

Melee Weapon Attack: $+X$ to hit, reach 5 ft., one target. Hit: $Y$ piercing damage.

CR $X$ $Y$
0 $+2$ $1$
0 $+2$ $1D4$

Skills

CREATURES

CR Proficiency Bonus
0 +2


πŸ¦… Raptors

Eagle

  π“…ƒ HAWK, FALCON πŸ¦… Eagle
πŸ¦… Raptors Tiny beast, unaligned Small beast, unaligned
πŸ›‘οΈ Armor Class: 13 12
πŸ’š Hit Points: 1 (1d4 - 1) 3(1d6)
πŸ‘ž Speed: 10 ft., fly 60 ft. 10 ft., Fly 60 ft.
πŸŸ₯ STR 5 (-3) 6 (-2)
🟧 DEX 16 (+3) 15 (+2)
🟨 CON 8 (-1) 10 (+0)
🟩 INT 2 (-4) 2 (-4)
🟦 WIS 14 (+2) 14 (+2)
πŸŸͺ CHA 6 (-2) 7(-2)
πŸ‘οΈ Senses: passive Perceplion 14 passive Perceplion 14
πŸ‡ͺπŸ‡Ί Languages: - -
πŸ’€ Challenge: 0(10 XP) 0(10 XP)
♠️ Skills Perceplion +4 Perception +4
Keen Sight The hawk has advantage on Wisdom (Perception) checks that rely on sight. the eagle has advantage on Wisdom (Perception) checks that rely on sight.
βš”οΈ Actions  
Talons Melee Weapon Attack: +5 lo hit, reach 5 ft., one target.  Hit: 1 slashing damage. Melee Weapon Attack: +4 lo hit, reach 5 fI., one target. Hit: 4 (1d4 + 2) slashing damage.

Blood Hawk

Taking its name from its crimson feathers and aggressive nature, the blood hawk fearlessly attacks almost any animal, stabbing it with its daggerlike beak. Blood hawks flock together in large numbers, attacking as a pack to take down prey.

  π“…ƒ Blood HAWK
πŸ¦… Raptors Small beast, unaligned
πŸ›‘οΈ Armor Class: 12
πŸ’š Hit Points: 7(2d6)
πŸ‘ž Speed: 10 ft., fly 60 ft.
πŸŸ₯ STR 6 (-2)
🟧 DEX 14 (+2)
🟨 CON 10 (+0)
🟩 INT 3 (-4)
🟦 WIS 14 (+2)
πŸŸͺ CHA 5 (-2)
πŸ‘οΈ Senses: passive Perception 14
πŸ‡ͺπŸ‡Ί Languages: -
πŸ’€ Challenge: 1:8(25 XP)
♠️ Skills Perception +4
Keen Sight The hawk has advantage on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.
βš”οΈ Actions   
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

πŸ¦… Giant Eagles

A Giant eagle is a noble creature that speaks its own language and understands speech in the Common tongue. A mated pair of giant eagles typically has up to four eggs or young in their nest (treat the young as normal eagles).

  πŸ¦… GIANT EAGLE
πŸ¦… Raptors Large beast, neutral good
πŸ›‘οΈ Armor Class: 13
πŸ’š Hit Points: 26 (4d10 + 4)
πŸ‘ž Speed: 10 ft., Fly 80 ft.
πŸŸ₯ STR 16 (+3)
🟧 DEX 17 (+3)
🟨 CON 13 (+1)
🟩 INT 8 (-1)
🟦 WIS 14 (+2)
πŸŸͺ CHA 10 (+0)
πŸ‘οΈ Senses: passive Perception 14
πŸ‡ͺπŸ‡Ί Languages: Giant Eagle, understands Common but doesn’t speak it
πŸ’€ Challenge: 1 (200 XP)
♠️ Skills Perception +4
Keen Sight The eagle has advantage on Wisdom (Perception) checks that rely on sight.
βš”οΈ Actions    
Multiattack the eagle makes two attacks, one with its beak and one with its talons.  Beak. Melee Weapon Attack: +5 lo hit, reach 5 fI., one target. H/t: 6 (ld6 + 3) piercing damage.
Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 6 (1d6 + 3) piercing damage.
Talons Melee Weapon Attack: +5 lo hit, reach 5 ft., one target.  Hit: 1 slashing damage.

HIPPOGRIFF

A beast whose magical origins are lost to history, a hippogriff possesses the wings and forelimbs of an eagle, the hindquarters of a horse, and a head that combines the features of both animals. Reclusive and omnivorous, hippogriffs mate for life and seldom venture more than a few miles from their nest. When defending its mate or its young, a hippogriff fights to the death. Hippogriffs don't lay eggs but give birth to live young. Dragons, griffons, and wyverns have a taste for hippogriff meat and frequently prey on these creatures.

Flying Mounts.

A hippogriff raised in captivity can be trained to be a faithful companion and mount. Of all the creatures that can serve as flying mounts, hippogriffs are among the easiest to train and the most loyal once trained properly.

HIPPOGRIFF Large monstrosity, unaligned
Armor Class 11
Hit Points 19 (3d10 + 3)
Speed 40 ft., fly 60 ft.
STR 17(+3)
DEX 13(+1)
CON 13(+1)
INT 2(-4)
WIS 12(+1)
CHA 8 (-1)
Skills Perception +5
Senses passive Perception 15
Languages -
Challenge 1 (200 XP)
Keen Sight. The hippogriff has advantage on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The hippogriff makes two attacks: one with its beak and one with its claws.
Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 8 (1d10 + 3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 10 (2d6 + 3) slashing damage.

Griffon

GRIFFON Griffons are ferocious avian carnivores with the muscular bodies of lions and the head, forelegs, and wings of eagles. When they attack, griffons are as swift and deadly as eagles, even as they strike with a lion's savage might and grace. Horse Eaters. Griffons hunt in small prides, flying high over plains and forests near their rocky cliff-side aeries. Herd animals and horses are the prey they crave above all others, though they also hunt and kill hippogriffs. When it spots horses, a griffon screeches to alert its pride mates, which descend quickly toward their prey. Those riding or herding horses dread the griffon's piercing cry, preparing themselves for the bloody fight that inevitably follows. A griffon ignores a horse's rider when possible, and a rider that abandons its mount, or a herder that releases one or two horses, can escape unharmed while the griffon targets its chosen prey. Riders who attempt to protect their horses attract the full fury of an attacking griffon. Sky Dwellers. Griffons lair in high rocky clifftop aeries, building their nests from sticks, leaves, and the bones of their prey. Once griffons establish a territory, they remain in that area until the food supply has been exhausted. Aggressive and territorial, griffons engage in brutal aerial combat to defend their aeries, tearing and shredding the wings of flying intruders to send them spiraling to the ground. Creatures that climb to a griffon's lair are plucked from the cliffs and eaten, or are knocked from the heights to go tumbling to their deaths. Trained Mounts. A griffon raised from an egg can be trained to serve as a mount. However, such training is time consuming, expensive (mostly for the ample food the creature requires), and dangerous. Expert trainers well versed in the griffon's legendary ferocity are typically the only ones able to raise these creatures safely. Once trained, a griffon is a fierce and loyal steed. It bonds with one master for life, fighting to the death to protect that rider. A griffon mount retains its ravenous appetite for horseflesh, and a wise master ensures that a griffon remains satiated with other prey when passing through civilized lands.

GRIFFON  Large monstrosity, unaligned
Armor Class   12
Hit Points   59 (7d10 + 21)
Speed   30 ft., fly 80 ft.
STR  18 (+4)
DEX  15 (+2)
CON  16 (+3)
INT  2 (-4)
WIS  13 (+1)
CHA  8 (-1)
Skills   Perception +5
Senses   darkvision 60 ft., passive Perception 15
Languages   -
Challenge  2 (450 XP)
Keen Sight.  The griffon has advantage on Wisdom (Perception) checks that rely on sight.
ACTIONS  
Multiattack.   The griffon makes two attacks: one with its beak and one with its claws.
Beak.   Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 8 (1d8 + 4) piercing damage.
Claws.   Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 11 (2d6 + 4) slashing damage.