X.A.C. πΊ Canids & Lupines - JulTob/DnD GitHub Wiki
Commonalities
Keen Hearing and Smell
The wolf has advantage on wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and isnβt incapacitated.
Bite
HIT,NORM,DICE,BASE,KNOCK
Melee Weapon Attack: +HIT
to hit, reach 5 ft., one target. Hit: NORM
(2dDICE
+ BASE
) piercing damage. If the target is a creature, it must succeed on a DC KNOCK
Strength saving throw or be knocked prone.
πΊJackal
πΊJackal | |
---|---|
πΊWOLVES | Small beast, unaligned |
π‘οΈ Armor Class | 12 |
π Hit Points | 3(1d6) |
π Speed | 40 ft. |
π₯ STR | 8 (-1) |
π§ DEX | 15 (+2) |
π¨ CON | 11 (+0) |
π© INT | 3 (-4) |
π¦ WIS | 12 (+1) |
πͺ CHA | 6 (-2) |
ποΈ Senses | Passive Perception 13 |
πͺπΊ Languages | - |
π Challenge | 0 (10 XP) |
β οΈ Skills | Perception +3 |
Keen Hearing and Smell | The wolf has advantage on wisdom (Perception) checks that rely on hearing or smell. |
Pack Tactics | The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and isnβt incapacitated. |
βοΈ Actions | |
Bite | Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 -1) piercing damage. |
πΆ MASTIFF
Mastiffs are impressive hounds prized by humanoids for their loyalty and keen senses. Mastiffs can be trained as guard dogs, hunting dogs, and war dogs. Halflings and other Small humanoids ride them as mounts.
πΆ MASTIFF | |
---|---|
πΊDOGS | Medium beast, unaligned |
π‘οΈ Armor Class | 12 |
π Hit Points | 5(1d8+1) |
π Speed | 40 ft. |
π₯ STR | 13 (+1) |
π§ DEX | 14 (+2) |
π¨ CON | 12 (+1) |
π© INT | 3 (-4) |
π¦ WIS | 12 (+1) |
πͺ CHA | 7 (-2) |
ποΈ Senses | Passive Perception 13 |
πͺπΊ Languages | - |
π Challenge | 1:8 (25 XP) |
β οΈ Skills | Perception +3 |
Keen Hearing and Smell | The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell. |
βοΈ Actions | |
Bite | Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 +1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. |
πΊ Blink Dog
A blink dog takes its name from its ability to blink in and out of existence, a talent it uses to aid its attacks and to avoid harm. Blink dogs harbour a long-standing hatred for displacer beasts and attack them on sight.
πΊ Blink Dog | |
---|---|
πΊWOLVES | Medium fey, lawful good |
π‘οΈ Armor Class | 13 |
π Hit Points | 22(4d8+4) |
π Speed | 40 ft. |
π₯ STR | 12 (+1) |
π§ DEX | 17 (+3) |
π¨ CON | 12 (+1) |
π© INT | 10 (+0) |
π¦ WIS | 13 (+1) |
πͺ CHA | 11 (+0) |
ποΈ Senses | Passive Perception 13 |
πͺπΊ Languages | Blink Dog, understands Sylvan but can't speak it |
π Challenge | 1:4 (50 XP) |
β οΈ Skills | Perception +3 |
Keen Hearing and Smell | The dog has advantage on wisdom (Perception) checks that rely on hearing or smell. |
βοΈ Actions | |
Bite | Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 +1) piercing damage. |
Teleport (Recharge 4-6) | The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack. |
πΊ WOLF & πΊ DIREWOLF
πΊWOLF | πΊ DIREWOLF | |
---|---|---|
πΊWOLVES | Medium beast, unaligned | Large beast, unaligned |
π‘οΈ Armor Class | 13 (nalural armar) | 14 (natural armor) |
π Hit Points | 11 (2d8 + 2) | 37 (5d10 + 10) |
π Speed | 40 fI. | 50 fI. |
π₯ STR | 12 (+1) | 17 (+3) |
π§ DEX | 15 (+2) | 15 (+2) |
π¨ CON | 12 (+1) | 15 (+2) |
π© INT | 3 (-4) | 3 (-4) |
π¦ WIS | 12 (+1) | 12 (+1) |
πͺ CHA | 6 (-2) | 7 (-2) |
ποΈ Senses | Passive Perception 13 | passive Perception 13 |
πͺπΊ Languages | - | - |
π Challenge | 1/4 (50 XP) | 1 (200 XP) |
β οΈ Skills | Perception +3, Stealth +4 | Perception +3, Stealth +4 |
Keen Hearing and Smell | The wolf has advantage on wisdom (Perception) checks that rely on hearing or smell. | The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. |
Pack Tactics | The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and isnβt incapacitated. | The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and isn't incapacitated |
βοΈ Actions | ||
Bite | Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. | Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a De 13 Strength saving throw or be knocked prone. |
πβπ¦Ί Death Dog
A death dog is an ugly two-headed hound that roams plains, deserts, and the Underdark. Hate burns in a Death dog's heart, and a taste for humanoid flesh drives it to attack travellers and explorers. Death dog saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone.
πΊ Death Dog | |
---|---|
πΊWOLVES | Medium Monstrosity, neutral evil |
π‘οΈ Armor Class | 12 |
π Hit Points | 39(6d8+12) |
π Speed | 40 ft. |
π₯ STR | 15 (+2) |
π§ DEX | 14 (+2) |
π¨ CON | 14 (+2) |
π© INT | 3 (-4) |
π¦ WIS | 13 (+1) |
πͺ CHA | 6 (-2) |
ποΈ Senses | Darkvision 120ft, Passive Perception 15 |
πͺπΊ Languages | - |
π Challenge | 1 (200 XP) |
β οΈ Skills | Perception +4, Stealth +4 |
Two-Headed | The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious. |
βοΈ Actions | |
Multiattack | The dog makes two bite attacks. |
Bite | Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0. |
πΊβοΈ Winter Wolf
The arctic-dwelling winter wolf is as large as a dire wolf but has snow-white fur and pale blue eyes. Frost giants use these evil creatures as guards and hunting companions, putting the wolves' deadly breath weapon to use against their foes. Winter wolves communicate with one another using growls and barks, but they speak Common and Giant well enough to follow simple conversations.
πΊβοΈ Winter WOLF | |
---|---|
πΊWOLVES | Large monstrosity, neutral evil |
π‘οΈ Armor Class | 13 (natural armor) |
π Hit Points | 75 (10d10 + 20) |
πͺ Damage Immunities | cold |
π Speed | 50 ft |
π₯ STR | 18 (+4) |
π§ DEX | 13 (+1) |
π¨ CON | 14 (+2) |
π© INT | 7 (-2) |
π¦ WIS | 12 (+1) |
πͺ CHA | 8 (-1) |
ποΈ Senses | Passive Perception 15 |
πͺπΊ Languages | Common, Giant, Winter Wolf |
π Challenge | 3 (700 XP) |
β οΈ Skills | Perception +5, Stealth +3 |
Keen Hearing and Smell | The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell |
Pack Tactics | The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and isnβt incapacitated. |
Snow Camouflage. | The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain. |
βοΈ Actions | |
Bite | Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. |
Cold Breath (Recharge 5-6) | The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one. |