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Worldbuilding Mistakes Video

Random Fantasy GENERATOR

Dungeons

Dungeon Generator

Magic Shops

Augury and Alchemy
The Magnet
The Cheap Sandman
Genie's Lantern
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Bookstores

Classics
Speaks Volumes
About Tome
The Lore Keeper
Words On The Street
Deliberate Literate
Once
Bookmark My Word
Fact and Fiction
Folklore

Classes

Ancient -
Arcanic -
Alchemist -
Alchemic -
Army -
Arithmantic -
Astrological -
Artificiery -
Artificial -
Astral -
Assassin -
Basic-
Barbaric -
Bardic -
Berserker -
Clerical -
Counter -
Combat -
Celestial -
Charm -
Curse -
Cultic -
Draconic -
Dwarven -
Duelist -
Druidic -
Draconic -
Dimensional -
Divine-
Elven -
Eldritch -
Extraplanar -
Elemental -
Earthly-
Fey -
Fiendish -
Genietic -
God’s -
Human-
Hex -
Hextic -
Illusion -
Lunar -
Lycan -
Magic-
Magical -
Monstrous -
Musical -
Mental -
Mathematical -
Military -
Ninja -
Orkish -
Paladin -
Phantom -
Plane-
Planar-
Psychologic -
Pyromantic-
Ranger -
Roguish -
Raid -
Samurai -
Speechless -
Shadow -
Sorcery -
Totemic -
Thief -
Undead -
Warmonger -
War -
Ward -
Wand -
Wilderness -
Zealotic -
Zoologic -
 

- Applied Mathematics
- Arts
- Archery
- Anatomy
- Alchemy
- Anthropology
- Astronomy
- Biology
- Bioengineering
- Biochemistry
- Business
- Casting
- Creation
- Chemistry
- Contracts
- Crafting
- Critical Studies
- Culinary
- Computing
- Combat
- Civilization
- Criminal Justice
- Calligraphy
- Dialects
- Dialectics
- Duels
- Dance
- Drama
- Disaster Management
- Diplomacy
- Enviroments
- Endurance Training
- Evolution
- Economics
- Ecology
- Ethics
- First Aid
- Fashion
- Forensic
- Forestry
- Genetics
- Government Studies
- Government
- Gardening
- Geography
- Healthcare
- Heritage
- Handwriting
- Herbalism
- Handcrafts
- Instruments
- Leadership
- Logistics
- Life
- Languages
- Linguistics
- Law and Politics
- Law
- Magic
- Mathematics
- Mathamancy
- Metamagics
- Medicine
- Martial Arts
- Modeling
- Music
- Manipulation
- Meteorology
- Mentalism
- Nutrition
- Neuroscience
- Organic Chemistry
- Physiology
- Politics
- Psychology
- P.E.
- Projection
- Pathology
- Potions
- Religion
- Riding
- Resource Management
- Survival
- Social Studies
- Sports
- Sciences
- Studies
- Strategy
- Speech
- Services
- Self Defence
- Statistics
- Spellcasting
- Symbology
- Stealth and Camouflage
- Scavenging
- Social Skills
- Tactics and Strategy
- Technology
- Therapy
- Training
- Teleportation
- Transformation
- Transmutation
- Terraforming
- Travel
- Weaponry
- Zoology



+ Arts
+ Applications
Advanced +
+ Crafting
+ Culture
Enhanced +
Extinct +
+ For Monsters
+ For Heroes
+ For Amateurs
+ For Professionals 
+ For Beginners
+ Finances
+ History
+ Literature
+ Legacy
+ Mathematics
+ Magic
+ Modeling 
+ Physics
+ Philosophy
+ Studies
+ Sciences
+ Strategy
+ Theory

Books

Mixer Chooser

Accidents with -
Arcane -
Beginners Guide to -
Brilliant -
Compendium of -
Compendium On -
Common -
Consequences of Mishandling -
Details of -
Distant -
Data on -
Details of -
Details On -
Deadly -
Defensive -
Dangers On -
Dynamic -
Encyclopedia on -
Eldritch -
Exotic -
Enchanting -
Ethereal -
Effective Advice On -
Fundamentals of -
Fundamentals on -
Fundamental lessons on -
Fierce -
Famous -
Fabulous -
Forgotten -
Fantastic -
Guide to -
Guide To Learn About -
Guidebook of -
Gadgets of -
History of -
Handbook of -
Harmless -
Innovations on -
Interesting -
Magic -
Memorials of Infamous -
Mystical -
Mystic -
Magnificent -
Magical -
Manual Of -
Novice -
Nocturnal -
Occult -
Protected -
Philosophy on -
Powerful -
Quantum -
Risks of -
Risks on -
Rare -
Standards on -
Spiritual -
Spiritism -
Stories Of -
The Art of -
The Science of -
The Last of the -
The First -
The Origins of the -
Unknown -
Uncommon -
Voiceless -
Wonders on -


Effective +
Grand +
Simple +
+ , A Compendium
+ Apocalyptic -
+ Arcane -
+ Aquatic -
+ Dark -
+ Forces
+ History
+ Strange -
+ Protection
+ Weird -
+  Magical -
+  Rune -
+  Wandless -
- Counter +
+ Elemental -
+ Lunar -
+ Nocturnal -
+ Spectacular 

- Angels
- Astronomy
- Astrology
- Animals
- Arts
- Alchemy
- Astral Projection
- Body Snatchers
- Blood Magic
- Botany
- Celestials
- Constructs
- Conjuration
- Crystals
- Conjuring
- Curses
- Charms
- Creatures
- Chi
- Chronomancy
- Counter Curses
- Dragons
- Drakes
- Dragonkin
- Devils
- Demons
- Defensive Arts
- Dreams
- Enchantments
- Engineering
- Fae
- Fauns
- Fey
- Gargoyles
- Griffins
- Genies
- Giants
- Healing Rituals
- Hypnosis
- Herbology
- Ice Magic
- Inventions
- Illusions
- Infernals
- Lizardfolk
- Mind-stealers
- Necromancy
- Nymphs
- Orcs
- Performances
- Portals
- Plants
- Pegasi
- Rituals
- Rocks
- Summoning
- Spellcasting
- Spellmastering
- Trees
- Transfiguration
- The Old Ones
- Technomancy
- Trolls
- Unseen Locations
- Vampiric Creatures
-- Some books
Enchanting Runes for Demons
Dynamic Magical Mind-Stealers
Fabulous Chi
Mystic Ancient Fauns’ Nutrition
History of Aquatic Healing Rituals
Interesting & Weird Devils
Philosophy on Astral Projection Strategy
Fundamental lessons on Dragonkin Arts
Fundamentals of Defensive Arts
Strange Magic Rituals
Enhanced Dynamic Performances
Details of Life Blood Magic
Risks of Curse Conjuration
Beginners Guide to Body Snatchers Therapy
Details of Magic Performances
Beginners Guide to Monstrous Plants
Details of Unseen Locations Geography
Harmless Necromancy For Amateurs
Arcane Lunar Angels
Common Illusions Studies
Common Chi Mathematics
Fierce Dragonkin Tactics and Strategy
Innovations on Dreams
Magnificent Potions Botany
Psychologic Dance
Alchemist Basic First Aid
Astral Mathematical Computing
Magical & Divine Law and Politics
Fiendish Magic Weaponry Crafting
Astrological Duelist Riding
Shadow Organic Chemistry
Berserker Heritage Projection
Roguish Illusion Logistics
Druidic War Zoology
Ward Pyromantic Magic
Paladin Military Strategy Modeling 
Bardic Social Skills
Arithmantic Medicine Theory
Barbaric Teleportation Applications
Extraplanar Casting Finances
Totemic Wilderness Forestry Sciences
Fey Sorcery Transformation Physiology
Alchemic Stealth and Camouflage Crafting
Angelical’s Criminal Justice System
Plane Anthropology & Government Studies
Artificial Culinary Arts
Business Leadership for Thief & Scavenging
Samurai Drama For Monsters
Planar P.E. in Endurance Training
Artificiery Calligraphy Training
Raid Politics & Economics
Ninja Diplomacy
Earthly Disaster Management
Zealotic Music
Clerical Critical Studies
Counter Physics
Celestial Chemistry
Warmonger Law Philosophy
Speechless Mental Psychology
Assassin Services History
Draconic Social Studies Statistics
Arcanic  Survival Instruments
Extinct Civilization’s Mathematics
God’s Biochemistry & Genetics
Lycan Astronomy Culture
Phantom Elven Handcrafts
Dwarven Healthcare Studies
Advanced Archery For Professionals
Combat Self Defence For Heroes
Literature on Eldritch Dialectics
Draconic Handwriting
Undead Gardening
Hextic Pathology Transmutation
Neuroscience Mentalism Manipulation
Ranger Alchemical Resource Management
Zoologic Speech
Evolution of Religion For Beginners
Human Bioengineering
Hex Spellcasting Duels
Traveling Ecology Sciences
Cultic Applied Mathematics
Army Meteorology
Biology & Herbalism Enviroments
Dimensional Contracts Linguistics
Orkish Martial Arts Anatomy
Genietic Fashion Legacy
Ethereal Mathamancy Forensics
Charm Dialects
Elemental Government Ethics
Wand Symbology

Plotpoints

The Shawsank - Fortress

Arch: The gang is accused of a crime and jailed. They have to escape OR take over the prison and get away.

Schlinder’s list.

Arch: A racial group (orcs/goblins) is targeted and taken to work-camps. You have to help liberate as many as you can.

Return Of the King

Arch: A war is fought for the crowning of a king. One is progressive and the other traditionalist. The possession of an item is paramount to victory.

Fellowship of the ring

Arch: The unlikely fellowship has to go somewhere together. I’d be surprised if this doesn’t get referenced by accident.

Two towers

Arch: A plot for power makes your ally betray you. You find help in the nature that he plans to destroy for resources.

Arch: A great force attacks you, so you have to use the advantages of terrain and your skills to defend until allies arrive.

Pulp Fiction

Arches: Two unrelated arches influence each other.

Arch: A Girl you have to take care of is poisoned and you have to rush for the antidote.

Arch: An object is in possession of an enemy. You have to retrieve it when he gets attacked. You have to choose to save him or leave him to torture.

Inception.

Arch: A wizard knows something you want. If his defences trigger you jump in spacetime and have to try in the past. Also, his memory gets messed. If he forgets the info you are fucked.

The Matrix

Arch: Your mentor gets kidnapped. You have to save him against a huge force of enemies.

Se7en

Arch: A set of murders have taken place. You are contracted by one of the victim’s spouses to find the killer. You find more murders, and halfway through the guy faces you and the spouse is killed. Do you bring him to justice or accept a massive bribe from him?

Locations

Fight Club

Place: A sports place that hides a cultists base.

McGuffins

  • Magufo
  • Ring of Power
  • Horrocruxes