S.9.MP Mass Polymorph - JulTob/DnD GitHub Wiki
Mass Polymorph
- Level: 9th-level
- School: Transmutation
- Casting Time: 1 action
- Range: 120 feet
- Components: V, S, M (a caterpillar cocoon)
- Duration: Concentration, up to 1 hour
Description
Mass Polymorph is an advanced version of the Polymorph spell that allows you to transform multiple creatures at once into beasts of your choice. This spell is powerful in both combat and non-combat scenarios, allowing for extensive control over the battlefield or creative problem-solving.
Effects:
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Targeting:
- You can target up to ten creatures within range.
- The targets can be willing or unwilling creatures.
- Unwilling creatures must make a Wisdom saving throw to avoid the transformation.
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Transformation:
- Each target is transformed into a beast of your choice, with a challenge rating equal to or less than the target's level (or the target's CR, if the target doesn't have a level).
- The transformation lasts for the duration or until the target drops to 0 hit points or dies.
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Game Statistics:
- The targets assume the hit points, physical statistics (Strength, Dexterity, Constitution), AC, movement modes, senses, and any other physical traits of the new form.
- Targets retain their mental ability scores (Intelligence, Wisdom, Charisma), alignment, and personality.
- They can't cast spells, speak, or take any action requiring hands or speech unless their new form can do so.
- The targets' gear melds into their new forms and becomes nonfunctional.
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Ending the Transformation:
- If a target drops to 0 hit points, it reverts to its original form, and any excess damage carries over to that form.
Strategic Applications:
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Battlefield Control:
- Mass Polymorph is ideal for transforming a group of enemies into harmless creatures, significantly reducing the threat level on the battlefield. For example, turning a group of powerful warriors into sheep or chickens can render them harmless.
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Buffing Allies:
- You can use Mass Polymorph to transform allies into powerful beasts, giving them access to increased hit points and new combat abilities. This is particularly useful for bolstering weaker allies or giving your party a temporary edge in combat.
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Creative Problem-Solving:
- Outside of combat, Mass Polymorph can be used creatively to solve problems, such as turning your party into a flock of birds to quickly traverse a dangerous area or sneak into a secure location.
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Escape and Evasion:
- The spell can be used to facilitate the escape of your party by turning them into inconspicuous or fast-moving animals, making it difficult for enemies to pursue.
Limitations:
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Concentration:
- Mass Polymorph requires concentration, meaning the caster must maintain focus and avoid taking damage to keep the spell active. If concentration is broken, all targets revert to their original forms.
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Duration:
- The spell lasts up to 1 hour, so its effects are temporary. Targets will eventually revert to their original forms unless they drop to 0 hit points first.
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Mental Scores:
- Targets retain their original mental ability scores, which can be a disadvantage if they are transformed into creatures with low intelligence, wisdom, or charisma.
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Saving Throws:
- Unwilling creatures can make a Wisdom saving throw to avoid the transformation. High-Wisdom creatures might resist the spell, reducing its effectiveness against certain foes.
Notes:
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Roleplay and Thematic Use:
- Mass Polymorph is a spell with significant roleplay potential. It can be used in a variety of creative ways that align with your character's personality and goals, whether for mischief, strategy, or survival.
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Synergy with Other Spells:
- The spell can be combined with other spells that benefit from controlling or protecting multiple creatures, such as Teleport or Wall of Force.
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Ideal For:
- Mass Polymorph is a fantastic spell for wizards and sorcerers who want to exert control over large groups of creatures, either to disable enemies or enhance allies. It's also a great choice for characters who enjoy using⬤