S.9.I Invulnerability - JulTob/DnD GitHub Wiki

Invulnerability

  • Level: 9th-level
  • School: Abjuration
  • Casting Time: 1 action
  • Range: Self
  • Components: V, S, M (a small piece of adamantine worth at least 500 gp, which the spell consumes)
  • Duration: Concentration, up to 10 minutes

Description

Invulnerability grants you near-complete protection from physical and magical harm for a short duration.

Effects:

  • Damage Immunity:
    • For the duration of the spell, you are immune to all damage. This includes both physical and magical damage types.

Strategic Applications:

  • Ultimate Defense:

    • Invulnerability is the pinnacle of defensive spells, providing complete protection against any form of damage. It is ideal for scenarios where you anticipate taking significant damage, such as facing powerful enemies or enduring devastating area-of-effect spells.
  • Battlefield Domination:

    • While the spell is active, you can engage in high-risk maneuvers, draw enemy fire, or position yourself in hazardous areas without fear of harm, allowing you to control the battlefield and protect allies.
  • Key Moments:

    • This spell is best used during critical moments in a battle or when securing an objective where survival is paramount. It allows you to confidently advance through traps, hazardous environments, or direct combat with powerful foes.

Limitations:

  • Concentration:

    • The spell requires concentration, meaning it can be disrupted by taking damage or being affected by concentration-breaking effects. Despite the immunity to damage, effects that force concentration checks, like Dispel Magic or Counterspell, can potentially end the spell.
  • Limited Duration:

    • With a duration of up to 10 minutes, Invulnerability is effective for short, intense encounters but is not sustainable for prolonged engagements. The spell’s duration requires careful timing to maximize its effectiveness.
  • High Resource Cost:

    • The spell consumes a material component worth at least 500 gp, which can be expensive and requires preparation. Additionally, as a 9th-level spell, it uses one of the most powerful and limited spell slots available, so it should be reserved for critical situations.
  • Situational Usefulness:

    • While immune to damage, the spell does not protect against conditions, mind control, or other non-damage-based effects, leaving you vulnerable to such attacks.
  • No Offensive Capabilities:

    • Invulnerability provides unparalleled defense but does not enhance your offensive abilities. It’s a purely defensive spell, so it must be paired with other tactics or allies who can take advantage of the protection it offers.

Notes:

  • Roleplay and Flavor:

    • Invulnerability can be a dramatic and awe-inspiring spell, symbolizing an ultimate shield or divine protection. Characters who are protectors, divine champions, or arcane masters might use this spell as a testament to their power and resilience.
  • Synergy with Other Spells:

    • Combine with spells that require concentration to maintain powerful effects without the risk of losing them due to damage. It also pairs well with abilities or tactics that involve positioning in hazardous areas or taking on overwhelming odds.
  • Ideal For:

    • Wizards, sorcerers, and other high-level spellcasters who need absolute protection during key moments in a campaign. This spell is particularly useful for characters who are expected to endure significant harm or who need to protect others by becoming an unassailable shield.