S.7.PWP Power Word Pain - JulTob/DnD GitHub Wiki
Power Word Pain
- Level: 7th
- School: Enchantment
- Casting Time: 1 action
- Range: 60 feet
- Components: V
- Duration: Instantaneous
Description
Power Word Pain is a high-level enchantment spell that inflicts excruciating pain on a creature, severely debilitating them.
Effects:
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Target:
- Choose one creature you can see within range.
- If the target has 100 hit points or fewer, it is subjected to a crippling pain.
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Effect on Target:
- The target is incapacitated with unbearable pain.
- The target suffers disadvantage on attack rolls, ability checks, and saving throws.
- Movement speed is reduced to 10 feet.
- The target cannot take reactions.
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Ending the Spell:
- The effects last until the target succeeds on a Constitution saving throw made at the end of each of its turns.
- The effects also end if the target receives magical healing or if a Remove Curse, Greater Restoration, or Wish spell is cast on it.
Strategic Applications:
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Battle Control:
- This spell is extremely effective at neutralizing a powerful foe early in a battle, rendering them nearly helpless.
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Targeting:
- Choose targets that have 100 hit points or fewer to ensure the spell takes effect.
- Ideal for use against foes that rely on high mobility or multiple actions per turn.
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Combo Potential:
- Use in conjunction with other debilitating effects or while your allies focus on taking down other threats, as the incapacitated target is temporarily out of the fight.
Roleplaying Opportunities:
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Intimidating Presence:
- Casting Power Word Pain can demonstrate your character’s immense power, capable of bringing even the mightiest opponents to their knees with a word.
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Moral Considerations:
- Using this spell might be viewed as cruel or inhumane, potentially causing tension with more morally inclined party members or NPCs.
Notes:
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Verbal Component:
- The spell requires only a verbal component, making it quick and easy to cast in most situations.
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Instantaneous Effect:
- There is no saving throw to resist the initial effect of the spell; it only ends after the target succeeds on a Constitution save or receives aid.
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Ideal For:
- Power Word Pain is particularly useful for enchanters or powerful casters who want to exert control over the battlefield by neutralizing dangerous enemies swiftly.