S.6.PW Primordial Ward - JulTob/DnD GitHub Wiki
Primordial Ward
- Level: 6th-level
- School: Abjuration
- Casting Time: 1 action
- Range: Self
- Components: V, S
- Duration: Concentration, up to 1 minute
Description
Primordial Ward is a defensive spell that grants you powerful resistance against elemental damage types.
Effects:
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Elemental Resistance:
- Upon casting the spell, you gain resistance to acid, cold, fire, lightning, and thunder damage for the duration.
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Enhanced Protection:
- As an action, while the spell is active, you can end the resistance and instead gain immunity to one of these damage types of your choice for the duration of the spell.
- Once you use this action to gain immunity, the spell ends after 1 minute.
Strategic Applications:
-
Elemental Defense:
- This spell is particularly effective when facing enemies that utilize multiple elemental attacks. By granting broad-spectrum resistance, you can significantly reduce incoming damage.
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Immunity in Critical Moments:
- The ability to switch to immunity is crucial in situations where you know a specific elemental attack is imminent, allowing you to completely negate a potentially devastating attack.
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Preemptive Shield:
- Ideal for entering combat against known elemental threats, such as dragons, elementals, or powerful spellcasters who use elemental magic.
Roleplaying Opportunities:
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Elemental Affinity:
- Casting Primordial Ward could manifest as a visible aura of swirling elemental energy around your character, highlighting their attunement with the primal forces of nature.
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Tactical Decisions:
- The choice to maintain broad resistance versus switching to specific immunity can be a dramatic moment, especially in high-stakes battles where every decision counts.
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Visual Effects:
- Depending on the element chosen for immunity, your character might exhibit temporary physical changes, like skin turning to stone for immunity to earth attacks or becoming ghostly and translucent for immunity to air.
Notes:
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Concentration:
- Since the spell requires concentration, maintaining the ward in prolonged combat might be challenging if you're under heavy attack.
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Duration Flexibility:
- With up to 1 minute of protection, you can decide the best moment to activate the immunity, providing strategic flexibility during battle.
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Ideal For:
- Druids, sorcerers, and wizards who often face elemental magic or need a reliable way to mitigate elemental damage in challenging encounters.