S.5.NEF Negative Energy Flood - JulTob/DnD GitHub Wiki
Negative Energy Flood
- Level: 5th
- School: Necromancy
- Casting Time: 1 action
- Range: 60 feet
- Components: V, M (a broken bone and a square of black silk)
- Duration: Instantaneous
Description
Negative Energy Flood is a powerful necromantic spell that channels dark energy to damage living creatures and potentially raise them as undead.
Effects:
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Target:
- Choose one creature you can see within range.
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Damage:
- The target must make a Constitution saving throw.
- On a failed save, the target takes 5d12 necrotic damage.
- On a successful save, the target takes half as much damage.
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Undead Creation:
- If the damage kills the target, it rises immediately as a zombie under your control at the start of your next turn.
- The zombie uses the game statistics provided in the Monster Manual.
- The zombie is permanently under your control, following your verbal commands to the best of its ability.
Special Interactions:
- Undead Target:
- If the target is an undead creature, it does not make a saving throw.
- Instead, the target gains temporary hit points equal to the necrotic damage dealt.
Strategic Applications:
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Versatile Use Against Living and Undead:
- This spell is potent against living targets, both as a damaging spell and a way to raise additional undead minions.
- Against undead creatures, it serves as a buff, granting them temporary hit points.
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Battlefield Control:
- Use the zombie created by Negative Energy Flood to bolster your forces, control a point on the battlefield, or create additional threats for your enemies.
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Synergy with Other Spells:
- Combine this spell with effects that lower Constitution saves or that benefit from having additional undead minions, such as Animate Dead or Danse Macabre.
Roleplaying Opportunities:
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Dark Influence:
- A character using this spell might be seen as increasingly tainted by dark powers, especially if they habitually raise the dead in this manner.
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Moral Dilemma:
- The use of Negative Energy Flood to create undead could cause friction with more morally inclined party members or NPCs, offering rich roleplaying challenges.
Notes:
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Material Components:
- The spell requires a broken bone and a square of black silk, which could be roleplayed as tokens from the necromancer's grim collection of relics.
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Permanent Control:
- The zombie created is under the caster's control indefinitely, unlike some other undead-creating spells that have a limited duration.
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Ideal For:
- Negative Energy Flood is particularly useful for necromancers and warlocks who wish to expand their undead forces or deal significant necrotic damage.