S.5.IC Infernal Calling - JulTob/DnD GitHub Wiki
Infernal Calling
- Level: 5th-level
- School: Conjuration
- Casting Time: 1 minute
- Range: 90 feet
- Components: V, S, M (a ruby worth at least 999 gp)
- Duration: Concentration, up to 1 hour
Description
Infernal Calling allows you to summon a devil from the Nine Hells to serve you temporarily. The devil remains under your control for the duration of the spell unless it is killed, dismissed, or the spell ends.
Effects:
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Summoning:
- You summon a devil of challenge rating 6 or lower, such as a barbed devil or bearded devil, to an unoccupied space within range.
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Control:
- The devil is hostile to all creatures, including you. However, you can use your action to attempt to bind it to your service by making a Charisma (Intimidation) check against the devil's Wisdom (Insight) check.
- If you succeed, the devil follows your commands as long as it doesn't violate its alignment or nature. If you fail, the devil acts according to its nature and might attack you.
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Material Component:
- The ruby is consumed by the spell if the devil is successfully bound to your service.
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Duration:
- The devil remains for the spell’s duration or until it drops to 0 hit points. If you lose concentration, the devil does not disappear but acts according to its nature, potentially becoming hostile.
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Fiendish Contracts:
- If you cast this spell while you are in the Nine Hells, you can summon a devil of CR 10 or lower instead. Additionally, while in the Nine Hells, the devil automatically obeys your commands without needing to be bound.
Strategic Applications:
- Powerful Ally: Infernal Calling can summon a devil to aid you in battle or carry out specific tasks, providing a significant advantage if you successfully bind the devil.
- High-Risk, High-Reward: The spell's usefulness depends on your ability to control the summoned devil. Failing to bind it can lead to dangerous consequences.
- Distraction or Sacrifice: Even if you fail to bind the devil, it can serve as a powerful distraction or be used to sow chaos among your enemies.
Limitations:
- Risk of Hostility: If the binding fails, the devil may attack you or your allies, making this spell risky to use in critical situations.
- Concentration: The spell requires concentration, so it can be disrupted, leaving the devil free to act on its own accord.
- Material Cost: The spell requires a costly ruby, which is consumed if the devil is successfully bound, making it an expensive spell to use frequently.
Notes:
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Devil’s Nature: Consider the devil’s alignment and nature when giving commands. Devils are lawful evil and will interpret commands in a way that benefits them or serves their interests.
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Fiendish Advantage: When cast in the Nine Hells, Infernal Calling is significantly more powerful and reliable, making it a strong choice for campaigns involving planar travel.
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Use in Conjunction with Charisma: Characters with high Charisma (such as warlocks and sorcerers) are more likely to successfully bind the devil, increasing the spell's effectiveness.
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Ideal For: Warlocks, wizards, or other spellcasters with strong ties to fiendish powers, looking to summon and control powerful infernal creatures.