S.5.I Immoltion - JulTob/DnD GitHub Wiki

Immolation

  • Level: 5th-level
  • School: Evocation
  • Casting Time: 1 action
  • Range: 90 feet
  • Components: V
  • Duration: Concentration, up to 1 minute

Description

Immolation engulfs a creature in flames, dealing significant fire damage over time and potentially causing lasting burning effects.

Effects:

  • Targeting:

    • You choose one creature within range to engulf in magical flames.
  • Initial Damage:

    • The target must make a Dexterity saving throw.
    • On a failed save, the target takes 8d6 fire damage immediately.
    • On a successful save, the target takes no damage (this spell has no effect on a successful save).
  • Ongoing Damage:

    • If the target fails the initial save, it continues to burn for the duration of the spell.
    • At the end of each of its turns, the burning target takes an additional 4d6 fire damage.
    • The target can use its action to make another Dexterity saving throw to extinguish the flames. On a successful save, the spell ends.
  • Flames and Light:

    • The flames created by this spell shed bright light in a 30-foot radius and dim light for an additional 30 feet.
  • Non-Flammable:

    • The flames do not spread and do not ignite flammable objects or creatures other than the target.

Strategic Applications:

  • High Single-Target Damage: Immolation is particularly effective against single, powerful enemies due to its high damage output over several rounds.
  • Persistent Threat: The ongoing damage forces the target to deal with the flames immediately, often wasting their action on saving throws instead of attacking.
  • Battlefield Illumination: The light produced by the flames can illuminate dark areas, potentially revealing hidden enemies.

Limitations:

  • Concentration: The spell requires concentration, so taking damage or casting another concentration spell can end it prematurely.
  • Dexterity Save: Creatures with high Dexterity or evasion abilities can entirely avoid the effects of this spell, making it a gamble against such opponents.
  • Single Target: Immolation affects only one creature, limiting its utility in situations where multiple enemies are present.

Notes:

  • Immolation is ideal for dealing with bosses or other key targets that need to be taken down quickly, especially in scenarios where you can maintain concentration.

  • The ongoing damage can be significant, making it a powerful tool to wear down enemies over time.

  • The spell is less effective against creatures with resistance or immunity to fire damage, so consider the enemy’s strengths before casting.

  • Ideal For: Evocation wizards, sorcerers, or other fire-themed spellcasters looking for a reliable way to apply consistent fire damage to a dangerous foe.