S.4.WS Watery Sphere - JulTob/DnD GitHub Wiki

Watery Sphere

  • Level: 4th-level conjuration
  • Casting Time: 1 action
  • Range: 90 feet
  • Components: V, S, M (a droplet of water)
  • Duration: Concentration, up to 1 minute

Description: You conjure a sphere of water with a 10-foot radius at a point you can see within range. The sphere can hover, but no more than 10 feet off the ground.

  • Effects:
    • The sphere can engulf creatures:
      • Creatures within the sphere’s space must succeed on a Strength saving throw or be restrained by the sphere and trapped inside it.
      • A creature can use its action to make a Strength check against your spell save DC to escape.
      • Up to four Medium or smaller creatures can be restrained at a time by the sphere. If the sphere restrains fewer than four creatures, one Large creature can be restrained instead.
    • At the end of each of your turns, the sphere moves 30 feet in a direction you choose (as long as you maintain concentration).
    • The sphere can be destroyed by dealing at least 30 damage to it.

Movement:

  • The sphere can be moved by you up to 30 feet in any direction as part of your action.

Environment:

  • The sphere extinguishes nonmagical flames within 30 feet of it.

Notes:

  • If the sphere restrains a creature and moves, the creature moves with it.
  • If the spell ends or the sphere moves out of the spell's range, it collapses and releases any creatures it restrained.