S.1.IK Ice Knife - JulTob/DnD GitHub Wiki

Ice Knife

  • Level: 1st-level
  • School: Conjuration
  • Casting Time: 1 action
  • Range: 60 feet
  • Components: S, M (a drop of water or a piece of ice)
  • Duration: Instantaneous

Description

Ice Knife allows you to conjure and hurl a shard of ice at a target within range. Upon impact, the shard explodes, causing additional damage to the target and any creatures nearby.

Effects:

  • Primary Attack:

    • Make a ranged spell attack against one target within range. On a hit, the target takes 1d10 piercing damage.
  • Explosion:

    • Whether the attack hits or misses, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.

Higher Levels:

  • When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.

Components:

  • Somatic (S): You need to make a gesture to conjure and throw the ice knife.
  • Material (M): A drop of water or a piece of ice is required as a material component to cast this spell.

Strategic Applications:

  • Area Damage: Ice Knife can be highly effective when used against groups of enemies clustered together. The initial piercing damage combined with the area-of-effect cold damage can weaken multiple foes at once.
  • Single Target Focus: Even against a single target, the spell is useful as it deals both piercing and cold damage, increasing the chances of inflicting significant harm.
  • Versatile Targeting: The explosion occurs even if the initial attack misses, ensuring that you can still deal damage to creatures within the explosion radius.

Limitations:

  • Saving Throw: The cold damage can be avoided with a successful Dexterity saving throw, which might reduce the overall effectiveness against agile opponents.
  • Limited Area: The explosion only affects creatures within 5 feet of the target, making it less effective against spread-out enemies.
  • Environmental Considerations: The spell’s reliance on ice or water as a component might be difficult to manage in certain environments, though typically this can be easily managed.

Notes:

  • Ice Knife is a great spell for early-level casters like druids, sorcerers, or wizards who want an offensive spell that provides both single-target and area-of-effect damage.
  • The spell's dual damage types (piercing and cold) offer some versatility in dealing with different resistances or vulnerabilities.
  • Casting Ice Knife in combination with effects that hinder Dexterity saves (such as Faerie Fire) can maximize the effectiveness of the cold damage portion of the spell.