S.0.I Infestation - JulTob/DnD GitHub Wiki
Infestation
- Level: Cantrip
- School: Conjuration
- Casting Time: 1 action
- Range: 30 feet
- Components: V, S, M (a living flea)
- Duration: Instantaneous
Description
Infestation is a conjuration cantrip that causes a cloud of mites, fleas, and other parasites to appear on a creature within range, driving them into a frenzy.
Effects:
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Target:
- You choose one creature within 30 feet that you can see.
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Saving Throw:
- The target must succeed on a Constitution saving throw or take 1d6 poison damage.
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Forced Movement:
- If the target fails the saving throw, it must move 5 feet in a random direction. Roll a d4 to determine the direction:
- North
- South
- East
- West
- This movement does not provoke opportunity attacks, and the target does not move into obviously dangerous ground, such as a pit.
- If the target fails the saving throw, it must move 5 feet in a random direction. Roll a d4 to determine the direction:
-
Damage Scaling:
- The spell’s damage increases by 1d6 when you reach higher levels:
- 5th level: 2d6
- 11th level: 3d6
- 17th level: 4d6
- The spell’s damage increases by 1d6 when you reach higher levels:
Strategic Applications:
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Disruption: Infestation can disrupt an enemy’s positioning, forcing them to move unpredictably, which could interfere with their plans or tactics.
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Area Denial: By forcing a creature to move, you can potentially push them away from advantageous positions, such as cover or strategic points, or closer to hazards.
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Cantrip Synergy: Works well in conjunction with other spells or effects that trigger on movement or when creatures end their turn in specific areas.
Limitations:
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Random Movement: The direction of the forced movement is random, making it difficult to control where the target ends up, which can limit the spell's strategic use.
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Constitution Save: Many creatures have high Constitution saving throws, reducing the effectiveness of this spell against such foes.
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Short Range: The 30-foot range limits its use to close combat scenarios or situations where the caster is relatively near the target.
Notes:
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Flavor and Roleplay: Infestation can be a flavorful choice for characters who are druids, rangers, or spellcasters with a connection to nature, pests, or decay.
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Combining with Terrain: Use the forced movement in conjunction with difficult terrain, traps, or other hazards to maximize the spell’s effectiveness.
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Ideal For: Druids and wizards looking for a disruptive, nature-themed cantrip that offers a mix of damage and battlefield control.