S.0.G Gust - JulTob/DnD GitHub Wiki
Gust
- Level: Cantrip
- School: Transmutation
- Casting Time: 1 action
- Range: 30 feet
- Components: V, S
- Duration: Instantaneous
Description
Gust is a transmutation cantrip that allows the caster to manipulate air in a specific direction, creating a small gust of wind with various practical applications.
Effects:
When you cast Gust, you create a small burst of wind that can perform one of the following effects within range:
-
Push a Creature:
- You can push one Medium or smaller creature that you choose within range. The target must succeed on a Strength saving throw or be pushed up to 5 feet away from you.
-
Move an Object:
- You can create a small blast of air capable of moving an object that isn’t being worn or carried and weighs no more than 5 pounds. The object is pushed up to 10 feet away from you.
-
Create Harmless Sensory Effects:
- You can create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters closed, or your clothing to flutter in a breeze.
Components:
- Verbal (V): You must speak an incantation to cast the spell.
- Somatic (S): You need to make a gesture to direct the gust of wind.
Strategic Applications:
- Crowd Control: Use the gust to push enemies away from you or your allies, creating space or causing them to fall off edges.
- Object Manipulation: Move light objects or activate mechanisms from a distance.
- Environmental Interaction: The ability to create sensory effects can be used to enhance roleplaying scenarios or distract enemies.
Limitations:
- Strength Save: Creatures can resist the push effect if they succeed on a Strength saving throw.
- Weight Limit: The spell can only move objects that weigh 5 pounds or less, limiting its utility for heavier items.
- Range: The spell only affects targets or objects within 30 feet.
Notes:
- Gust is a versatile cantrip, particularly useful for utility and creative problem-solving.
- The spell’s ability to manipulate small objects and create minor effects makes it a good choice for casters looking for flexibility in non-combat situations.
- It’s also a useful spell for repositioning creatures in combat, though its effectiveness depends on the target's Strength.