S.0.Fb Frostbite - JulTob/DnD GitHub Wiki
Frostbite
- Level: Cantrip
- School: Evocation
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S
- Duration: Instantaneous
Description
Frostbite is an evocation cantrip that deals cold damage and imposes a disadvantage on the target's next weapon attack.
Effects:
- Target: You choose one creature within range.
- Attack Roll: The target must make a Constitution saving throw.
- Damage: On a failed save, the target takes 1d6 cold damage.
- Disadvantage: The target also has disadvantage on the next weapon attack roll it makes before the end of its next turn.
- Higher Levels: The spell's damage increases by 1d6 at 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Components:
- Verbal (V): A spoken incantation is required to cast the spell.
- Somatic (S): Hand gestures are necessary to direct the cold energy.
Strategic Applications:
- Disadvantage: Imposing disadvantage on the target's next weapon attack is particularly useful for protecting yourself or allies from a powerful enemy's attacks.
- Cold Damage: The cold damage can be effective against creatures vulnerable to cold or in situations where fire-based cantrips might be less effective.
- Range: The 60-foot range allows for safe casting from a distance, keeping the caster out of immediate danger.
Limitations:
- Saving Throw: The target can avoid the effects completely if it succeeds on the Constitution saving throw.
- Cold Resistance: Be mindful of creatures with resistance or immunity to cold damage, as this will reduce or negate the spell's effectiveness.
- Cantrip Scaling: While the damage scales with level, it remains relatively low compared to higher-level spells, making it more useful for weakening opponents than for dealing significant damage.
Notes:
- Frostbite is a versatile cantrip that provides both damage and a debuff, making it a solid choice for any spellcaster looking to hinder an enemy's effectiveness in combat.
- The disadvantage on attack rolls is particularly useful when facing enemies with high damage output, as it can reduce the likelihood of them landing a critical hit or even hitting at all.
- This spell is especially useful in combination with other effects that impose saving throws or disadvantages, creating a compounded effect on the target.