R.Gn. Gnomes - JulTob/DnD GitHub Wiki
Gnome
- Ability Scores.
- Size. Small
- Speed. 30 ft.
Darkvision. You have Darkvision with a range of 60 feet.
Gnomish Cunning. You have Advantage on Intelligence, Wisdom, and Charisma saving throws.
Gnomish Lineage. You are part of a lineage that grants you supernatural abilities. Choose one of the following options; whichever one you choose, Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage):
- Forest Gnome. You know the Minor Illusion cantrip. You also always have the Speak with Animals spell prepared. You can cast it without a spell slot a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. You can also use any spell slots you have to cast the spell.
- Rock Gnome. You know the Mending and Prestidigitation cantrips. In addition, you can spend 10 minutes casting Prestidigitation to create a Tiny clockwork device (AC 5, 1 HP), such as a toy, fire starter, or music box. When you create the device, you determine its function by choosing one effect from Prestidigitation; the device produces that effect whenever you or another creature takes a Bonus Action to activate it with a touch. If the chosen effect has options within it, you choose one of those options for the device when you create it. For example, if you choose the spell's ignite-extinguish effect, you determine whether the device ignites or extinguishes fire; the device doesn't do both. You can have three such devices in existence at a time, and each falls apart 8 hours after its creation or when you dismantle it with a touch as a Utilize action.
๐ง GNOMES
Traits
Gnomes, with their quirky charm and clever minds, share some common traits across their kind. Letโs dive in:
-
Ability Score Increase:
- +2 to Intelligence. ๐ง โจ
-
Age
- Gnomes mature similarly to humans but arenโt in a rushโmost settle into adult life around 40. They live long, vibrant lives, often reaching 350 to 500 years. โณ๐ฒ
-
Alignment
- Generally good-hearted, gnomes vary from lawful sages, engineers, and inventors to chaotic tricksters, minstrels, and wanderers. Even the most mischievous among them lean towards playful pranks rather than malice. ๐ญ๐ก
-
Size
- Standing at 3 to 4 feet tall and weighing around 40 pounds, gnomes are classified as Small. ๐งโโ๏ธ๐งโโ๏ธ
-
Speed
- Base walking speed of 25 feet. ๐ถโโ๏ธ
-
Darkvision
- Accustomed to underground life, gnomes can see in the dark up to 60 feet. They perceive dim light as bright and total darkness as shades of grey. ๐๐๏ธ
-
Gnome Cunning
- Advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. ๐ก๏ธ๐ง ๐ฎ
-
Languages
- Speak, read, and write Common and Gnomish. Gnomish, written in the Dwarvish script, is known for its technical precision and deep catalog of natural knowledge. ๐๐ง
-
Subrace
- Choose between Forest Gnomes and Rock Gnomes, each with their own unique abilities and flair.
๐ณ FOREST GNOME
Forest gnomes are secretive, nimble, and masters of illusion. Theyโre rare to find, hidden in sylvan forests, using trickery to stay out of sight or slip away from danger. Theyโre friendly with other woodland creatures and count elves and good-hearted fey among their closest allies. ๐ฒ๐ง
-
Ability Score Increase
- +1 to Dexterity. ๐โโ๏ธ
-
Natural Illusionist:
- You know the minor illusion cantrip. Intelligence is your spellcasting ability for it. ๐ฉโจ
-
Speak with Small Beasts
- Through simple sounds and gestures, you can communicate with Small or smaller animals. Many forest gnomes keep squirrels, rabbits, moles, and other little critters as their beloved companions. ๐ฟ๏ธ๐๏ธ
๐ชจ ROCK GNOME
Rock gnomes are sturdy, inventive, and practical. They are the most common gnomes, often found tinkering away with gadgets and gizmos. Known for their resilience, they make excellent tinkerers and craftsmen. ๐ ๏ธ๐ฐ
-
Ability Score Increase:
- +1 to Constitution. ๐ช
-
Artificerโs Lore
- When making an Intelligence (History) check related to magic items, alchemy, or technology, you can add double your proficiency bonus. ๐๐๐งช
-
Tinker
-
Proficient with tinkerโs tools, you can spend 1 hour and 10 gp worth of materials to create a Tiny clockwork device (AC 5, 1 hp). Each device lasts for 24 hours (unless you repair it), or until you dismantle it to reclaim materials. You can have up to three devices active at once. โ๏ธโฒ๏ธ
-
Here are your options:
-
Clockwork Toy
- This tiny toy mimics an animal, monster, or person (e.g., frog, bird, dragon). It moves 5 feet in a random direction on your turn, making appropriate noises. ๐ธ๐น๏ธ
-
Fire Starter
- Produces a miniature flame for lighting candles, torches, or campfires. ๐ฅ๐ฏ๏ธ
-
Music Box
- Plays a single song at a moderate volume when opened. It stops when the song ends or when closed. ๐ถ๐ต
-
-
๐ Gnomes, whether forest or rock, are imaginative, intelligent, and resourceful. Forest gnomes weave spells and commune with nature, while rock gnomes craft, tinker, and delve into the mysteries of invention. Both embody the whimsical spirit and sharp wit that makes gnome-kind so fascinating!