Q.P.Dr Dragon keepers - JulTob/DnD GitHub Wiki
Kobold Commoner
Dragon Egg Carers:
Dirgun [Friendship]
Celintess [Family]
Xailan [Race]
Diarrin [Courage]
Small Humanoid (Kobold), Any Alignment
Armor Class 10 Hit Points 3 (1d6) Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses darkvision 60 ft., passive Perception 10
Languages any one language (usually Common), Draconic Challenge 0 (0 or 10 XP)
Proficiency Bonus +2
Pack Tactics.
The kobold commoner has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of the creature and the ally isn't incapacitated. Sunlight Sensitivity.
While in sunlight, The kobold commoner has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Club.
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) bludgeoning damage.
Kobold
Dragon Baby Carers:
Marvur [Fate]
Cegu [Courage]
Tureol [Nature]
Vesa [Destiny]
Small Humanoid (Kobold), Lawful Evil
Armor Class 12 Hit Points 7 (2d6 - 2) Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 9 (-1) | 8 (-1) | 7 (-2) | 8 (-1) |
Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Challenge 1/8 (25 XP)
Pack Tactics.
The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Sunlight Sensitivity.
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Sling. Ranged
Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Kobold Playground guard
Dragon Baby Carers:
Marvur [Fate]
Cegu [Courage]
Tureol [Nature]
Vesa [Destiny]
Small Humanoid (Kobold), Lawful Evil
Armor Class 13 Hit Points 7 (3d6 - 3) Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 9 (-1) | 8 (-1) | 9 (-1) | 8 (-1) |
Senses darkvision 60 ft., passive Perception 9
Languages Common, Draconic Challenge 1/8 (25 XP)
Pack Tactics.
The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Sunlight Sensitivity.
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Messy End.
The kobold explodes 3 rounds after it dies, or immediately if it was killed by a critical hit. The explosion destroys the kobold's body, leaving its equipment behind. Each creature within 5 feet of the exploding kobold must make a DC 10 Dexterity saving throw, taking 4 (1d8) bludgeoning damage on a failed save, or half as much damage on a successful one.
Actions
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Hand Crossbow.
Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Toy Wardens
Zudonis [Humility]
Orress [Sacrifice]
Daldrat [Survival]
Dikynth [Community]
Toy Makers/inventors
Xorrad Houshen Shanten Heilon
The Baby Dragons
Dalong, Destroyer of Life
Shugeng, the Fierce
Xuelian, the Clever
Zizui, the White Shadow
The Toddler Dragons
Xilong, the Stubborn
Xulong, the Very Stubborn
Tuling, the Bunny Killer Yangling, the Dark