Q.P.Dr Dragon keepers - JulTob/DnD GitHub Wiki

Kobold Commoner

Dragon Egg Carers:
Dirgun [Friendship]
Celintess [Family]
Xailan [Race]
Diarrin [Courage]

Small Humanoid (Kobold), Any Alignment

Armor Class 10 Hit Points 3 (1d6) Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0)

Senses darkvision 60 ft., passive Perception 10

Languages any one language (usually Common), Draconic Challenge 0 (0 or 10 XP)

Proficiency Bonus +2

Pack Tactics.

The kobold commoner has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of the creature and the ally isn't incapacitated. Sunlight Sensitivity.

While in sunlight, The kobold commoner has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Club.

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) bludgeoning damage.

Kobold

Dragon Baby Carers:
Marvur [Fate]
Cegu [Courage]
Tureol [Nature]
Vesa [Destiny]

Small Humanoid (Kobold), Lawful Evil

Armor Class 12 Hit Points 7 (2d6 - 2) Speed 30 ft.

STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 9 (-1) 8 (-1) 7 (-2) 8 (-1)

Senses darkvision 60 ft., passive Perception 8

Languages Common, Draconic Challenge 1/8 (25 XP)

Pack Tactics.

The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity.

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Sling. Ranged

Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Kobold Playground guard

Dragon Baby Carers:
Marvur [Fate]
Cegu [Courage]
Tureol [Nature]
Vesa [Destiny]

Small Humanoid (Kobold), Lawful Evil

Armor Class 13 Hit Points 7 (3d6 - 3) Speed 30 ft.

STR DEX CON INT WIS CHA
7 (-2) 16 (+3) 9 (-1) 8 (-1) 9 (-1) 8 (-1)

Senses darkvision 60 ft., passive Perception 9

Languages Common, Draconic Challenge 1/8 (25 XP)

Pack Tactics.

The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity.

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Messy End.

The kobold explodes 3 rounds after it dies, or immediately if it was killed by a critical hit. The explosion destroys the kobold's body, leaving its equipment behind. Each creature within 5 feet of the exploding kobold must make a DC 10 Dexterity saving throw, taking 4 (1d8) bludgeoning damage on a failed save, or half as much damage on a successful one.

Actions

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Hand Crossbow.

Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.


Kovild Inventor

Toy Wardens

Zudonis [Humility]
Orress [Sacrifice]
Daldrat [Survival]
Dikynth [Community]

Tinkerer

Toy Makers/inventors

Xorrad Houshen Shanten Heilon

Flying Guardian

Sield

Watcher

The Baby Dragons

Dalong, Destroyer of Life
Shugeng, the Fierce
Xuelian, the Clever
Zizui, the White Shadow

The Toddler Dragons

Xilong, the Stubborn
Xulong, the Very Stubborn
Tuling, the Bunny Killer Yangling, the Dark