NPC. I.M.P. - JulTob/DnD GitHub Wiki
โ ๏ธ Builds inspired by Helluva Boss
Go watch the webseries and support the creators of these characters. This is homage inspired by Helluva Boss.
A group of (mostly incompetent) assassins-for-hire from Hell. They teleport to the mortal world for hit jobs, leaving chaos and confused survivors in their wake.
Hellhound Enforcer
Medium Fiend (Gnoll), Chaotic Evil
CR 4 (1,100 XP)
๐ฃ๐ฟ๐ผ๐ณ๐ถ๐ฐ๐ถ๐ฒ๐ป๐ฐ๐ ๐๐ผ๐ป๐๐ | +2 |
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Armor Class | 14 (natural armor) |
Hit Points | 65 (10d8 + 20) |
Speed | 30 ft. |
๐ฆ๐ง๐ฅ | ๐๐๐ซ | ๐๐ข๐ก | ๐๐ก๐ง | ๐ช๐๐ฆ | ๐๐๐ |
---|---|---|---|---|---|
17 | 15 | 15 | 10 | 11 | 13 |
+3 | +2 | +2 | +0 | +0 | +1 |
๐๐๐๐๐๐ ๐๐๐๐๐ ๐ | ๐๐ข๐ก | ๐ช๐๐ฆ | ๐๐๐ |
---|---|---|---|
ยท | +4 | +2 | +3 |
Skills | Perception | Athletics |
---|---|---|
ยท | +2 | +5 |
๐ฆ๐ฒ๐ป๐๐ฒ๐ |
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Darkvision 60 ft. |
passive Perception 10 |
๐๐ฎ๐ป๐ด๐๐ฎ๐ด๐ฒ๐: | Abyssal | Gnoll |
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๐๐๐ข๐ฅ๐๐๐ | When Loona reduces a creature to 0 hit points with a melee attack on its turn, Loona can take a bonus action to move up to half its speed and make a bite attack. |
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๐๐๐๐ ๐๐๐๐ฉ๐๐๐จ | Loona has advantage on an attack roll against a creature if at least one of her allies is within 5 feet of the creature and isn't incapacitated. |
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๐๐ถ๐ญ๐ต๐ช๐ข๐ต๐ต๐ข๐ค๐ฌ | Loona makes three attacks: one with its bite and two with its claws. |
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๐๐ช๐ต๐ฆ | ๐ผ๐๐๐๐ ๐๐๐๐๐๐ ๐ฐ๐๐๐๐๐: +5 to hit , reach 5 ft , One creature |
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๐๐ถ๐: | 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage. |
๐พ๐ก๐๐ฌ | ๐ผ๐๐๐๐ ๐๐๐๐๐๐ ๐ฐ๐๐๐๐๐: +5 to hit, reach 5 ft., one target. |
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๐๐ถ๐: | 7 (1d8 + 3) slashing damage. |
Neurotic Sharpshooter, Demonic Marksman
Medium Fiend (Devil), Neutral Evil
Challenge Rating: 4 (1,100 XP)
๐ฃ๐ฟ๐ผ๐ณ๐ถ๐ฐ๐ถ๐ฒ๐ป๐ฐ๐ ๐๐ผ๐ป๐๐ | +2 |
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Armor Class | 15 (leather coat, nimble) |
Hit Points | 78 (12d8 + 24) |
Speed | 30 ft. |
๐ฆ๐ง๐ฅ | ๐๐๐ซ | ๐๐ข๐ก | ๐๐ก๐ง | ๐ช๐๐ฆ | ๐๐๐ |
---|---|---|---|---|---|
8 | 18 | 14 | 15 | 13 | 14 |
-1 | +4 | +2 | +2 | +1 | +2 |
๐๐๐๐๐๐ ๐๐๐๐๐ ๐ | ๐๐๐ซ | ๐๐ก๐ง |
---|---|---|
ยท | +6 | +4 |
๐๐๐๐๐๐ | Stealth | Investigation | Perception | Arcana | Sleight of Hand |
---|---|---|---|---|---|
ยท | +6 | +4 | +5 | +4 | +6 |
Damage Resistances: | Fire | Poison | Bludgeoning, piercing, and slashing from nonmagical attacks |
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Damage Immunities | Fire | ||
Condition Immunities | Charmed | Frightened |
๐๐๐๐๐๐ | darkvision 60 ft. | passive Perception 11 |
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๐ป๐๐๐๐๐๐๐๐ | Common | Abyssal | Infernal | telepathy 60 ft. (with Millie only) |
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๐ฏ Gunslingerโs Precision | When Moxxie makes a ranged weapon attack and hits, he can choose to deal an additional 1d10 damage once per turn. |
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๐ฅ Combat Quip | Moxxie can use a bonus action to deliver a sharp-tongued insult or morale booster. One creature of his choice within 30 feet who can hear him must succeed on a DC 13 Wisdom saving throw or have disadvantage on its next attack roll before the end of its turn. |
๐ Quick Reload | Moxxie ignores the loading property of firearms he wields. |
๐ Team Tactics (with Millie). | Moxxie has advantage against any enemy that has attacked Millie since Moxxie's last turn. |
Multiattack | Moxxie makes two ranged weapon attacks with his pistols. |
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Pistol | Ranged Weapon Attack | +6 to hit, range 60/240 ft., one target. | Hit: 9 (1d10 + 4) piercing damage. |
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Dagger | Melee or Thrown Weapon Attack | +6 to hit, reach 5 ft. or range 20/60 ft., one target. | Hit: 6 (1d4 + 4) piercing damage. |
Imp Assassin
Medium Fiend (Devil), Neutral Evil
CR 4 (1,100 XP)
๐ฃ๐ฟ๐ผ๐ณ๐ถ๐ฐ๐ถ๐ฒ๐ป๐ฐ๐ ๐๐ผ๐ป๐๐ | +2 |
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Armor Class | 15 (natural armor) |
Hit Points | 66 (12d8 + 12) |
Speed | 30 ft., climb 20 ft. |
๐ฆ๐ง๐ฅ | ๐๐๐ซ | ๐๐ข๐ก | ๐๐ก๐ง | ๐ช๐๐ฆ | ๐๐๐ |
---|---|---|---|---|---|
14 | 18 | 15 | 11 | 10 | 14 |
+2 | +4 | +2 | +0 | +0 | +2 |
Saving Throws | ๐๐๐ซ | ๐๐ข๐ก |
---|---|---|
ยท | +6 | +4 |
Skills | Acrobatics | Intimidation | Athletics |
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ยท | +6 | +4 | +4 |
Senses: | Darkvision 60 ft. | passive Perception 10 |
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Languages: | Infernal | Abyssal | Common | telepathy 60 ft. (with Moxxie only) |
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Damage Resistances | fire | poison | bludgeoning, piercing, and slashing from nonmagical attacks |
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Damage Immunities | fire |
Traits | . |
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๐ข Berserkerโs Love. | If Moxxie is below half hit points, Millie has advantage on melee attack rolls and gains resistance to all damage from opportunity attacks. |
๐ช Unrelenting. | When Millie reduces a creature to 0 HP, she can move up to her speed as a reaction and make one additional melee attack against a different creature. |
๐ฉธ Pack Instinct. | Millie has advantage on attack rolls against creatures that are adjacent to Moxxie. |
Aแดแดษชแดษด๊ฑ | . |
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Multiattack. | Millie makes three melee attacks with her cleavers or claws. |
Twin Cleavers | (Melee Weapon Attack): | +6 to hit, reach 5 ft., one target. | Hit: 8 (1d8 + 4) slashing damage. |
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Spiked Heel Kick | (Melee Weapon Attack): | +6 to hit, reach 5 ft., one target. | Hit: 6 (1d6 + 4) bludgeoning damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone. |
Reaction | ยท |
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Ride or Die. | When a creature within 5 ft. hits Moxxie, Millie can use her reaction to make one melee attack against the attacker. |
Team Tactics (with Moxxie) | Millie has advantage on melee attack rolls against a creature that has damaged Moxxie since her last turn. |
Hellish Showman
Medium Fiend (Devil), Chaotic Evil
CR 10 (5,900 XP)
๐ฃ๐ฟ๐ผ๐ณ๐ถ๐ฐ๐ถ๐ฒ๐ป๐ฐ๐ ๐๐ผ๐ป๐๐ | +4 |
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Armor Class | 18 (natural armor + flair) |
Hit Points | 126 (12d10 + 60) |
Speed | 40 ft., teleport 120 ft. |
๐ฆ๐ง๐ฅ | ๐๐๐ซ | ๐๐ข๐ก | ๐๐ก๐ง | ๐ช๐๐ฆ | ๐๐๐ |
---|---|---|---|---|---|
14 | 22 | 20 | 16 | 14 | 20 |
+2 | +6 | +5 | +3 | +2 | +5 |
Saving Throws: | Dex +10, Cha +9 |
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Skills: | Deception +9, Insight +6, Acrobatics +10, Performance +9 |
Senses: | Darkvision 120 ft., passive Perception 12 |
Languages: | All, Telepathy 120 ft. |
Damage Resistances: | Cold, Fire, Lightning; nonmagical physical |
Condition Immunities: | Charmed, Frightened, Exhaustion |
๐ญ Master of Mayhem. When Blitzรธ casts an illusion spell (like mirror image or major image), he can teleport up to 30 feet as part of the casting. This movement does not provoke opportunity attacks.
๐ฅ Explosive Entrance. Once per short rest, Blitzรธ can teleport into an unoccupied space within 120 ft., creating a blast of chaotic energy. Each creature within 10 feet must succeed a DC 15 Dexterity saving throw or take 4d8 force damage and be knocked prone.
๐ง Infernal Focus. Blitzรธ has advantage on saving throws to maintain concentration on spells and illusions.
Multiattack. Blitzรธ makes two attacks with his Infernal Lance or a ranged weapon, and can cast a cantrip.
Infernal Lance (Melee Weapon Attack): +9 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) piercing damage + 9 (2d8) psychic damage. On a critical hit, the target must succeed a DC 15 Charisma saving throw or be stunned until the end of its next turn.
Pistol Shot (Ranged Weapon Attack): +8 to hit, range 60/180 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Blitzรธ casts spells without material components, using the chaos around him as flavor.
- At will: mirror image, disguise self, minor illusion, prestidigitation
- 3/day: major image, suggestion, misty step
- 1/day: mislead, modify memory, dimension door
Slippery Bastard. When targeted by an attack he can see, Blitzรธ can impose disadvantage as he momentarily vanishes in a puff of smoke or distraction (once per round).
Blitzรธ can take 1 legendary action per round, at the end of another creatureโs turn:
- Flashstep. Teleport up to 30 feet and make one melee attack.
- Verbal Abuse (Costs 2). Deliver an insult so cutting it rattles reality. One creature that can hear Blitzรธ within 60 feet must make a DC 17 Wisdom saving throw or have disadvantage on all attacks until the end of its next turn.
Goetial Noble of the Ars Goetia
Astral Lorekeeper, Hellโs Grimoire Keeper
Large Fiend (Goetian Noble), Lawful Neutral
CR 12 (8,400 XP)
๐ฃ๐ฟ๐ผ๐ณ๐ถ๐ฐ๐ถ๐ฒ๐ป๐ฐ๐ ๐๐ผ๐ป๐๐ | +4 |
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Armor Class | 17 (magic ward) |
Hit Points | 136 (16d10 + 48) |
Speed | 30 ft., fly 60 ft. |
๐ฆ๐ง๐ฅ | ๐๐๐ซ | ๐๐ข๐ก | ๐๐ก๐ง | ๐ช๐๐ฆ | ๐๐๐ |
---|---|---|---|---|---|
12 | 16 | 17 | 20 | 14 | 18 |
+1 | +3 | +3 | +5 | +2 | +4 |
Saving Throws: | Int +9, Cha +8, Wis +6 |
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Skills: | Arcana +13, History +9, Insight +6, Persuasion +8 |
Senses: | Darkvision 120 ft., passive Perception 14 |
Languages: | Abyssal, Infernal, Celestial, Telepathy 120 ft. |
Damage Resistances: | Fire, Cold, Psychic |
Condition Immunities: | Charmed, Frightened |
๐ Grimoire Reliant. Stolas requires his Book of Stars to cast any non-cantrip spell. If the book is taken or suppressed (e.g., antimagic), he cannot cast leveled spells. If destroyed, it reforms in his possession after a long rest.
๐ Astral Awareness. Stolas can see into the Ethereal and Astral planes simultaneously and has truesight 60 ft.
๐ฆ Flyby. Stolas does not provoke opportunity attacks when flying out of a creatureโs reach.
๐ Planar Recall. Once per long rest, Stolas can automatically succeed on a saving throw against any teleportation, banishment, or forceful planar travel effect.
Spellcasting Ability: INT (for Wizard spells), CHA (for innate powers) Spell Save DC: 17 Attack Mod: +9
Eldritch Blast, Mage Hand, Minor Illusion, Detect Magic, Prestidigitation
Fear, Suggestion, Counterspell, Dispel Magic, Fly, Clairvoyance, Wall of Fire
Fire Storm, Mass Suggestion, Plane Shift (self or willing creatures only), Dominate Monster
๐ Grimoire Blast (Ranged Spell Attack): +9 to hit, range 120 ft., one target. Hit: 14 (4d6) force damage + 7 (2d6) psychic damage. On a hit, the target must succeed a DC 15 Int saving throw or have disadvantage on concentration checks for 1 minute.
๐ Dimensional Spiral (Recharge 5โ6): Stolas unfurls a page from his grimoire, warping space. Each creature of his choice within 30 feet must make a DC 17 Wisdom saving throw or become banished to a mirror plane for 1 round. At the start of their next turn, they return and take 5d10 psychic damage as their minds realign.
๐ Hellbound Law. When a creature casts Counterspell or Dispel Magic, Stolas can force a DC 17 Intelligence saving throw. On a failure, the spell fizzles and is wasted โ he rebinds it to infernal law.
Noble Presence. All allies within 60 ft. of Stolas gain +1 to all saving throws, and can reroll a failed saving throw once per short rest while he is conscious.