I.r Item as reward - JulTob/DnD GitHub Wiki

Piecemeal Selection Method

  1. Free-Form Selection:

    • Select magic items as you see fit during the campaign. When characters obtain an item, immediately update the Magic Items Awarded by Rarity table by deducting the item from your notes.
  2. Deduction Process:

    • Start with the Lowest Tier: Always begin with the lowest tier (levels 1-4) when deducting items. Deduct from the first number you encounter in the appropriate rarity column (whether minor or major).
    • If the Tier is Exhausted: If there are no items of that rarity left in the current tier (i.e., the number is 0), move up to the next tier (levels 5-10) and repeat the process.
    • Continue Up the Tiers: Follow this process up the tiers until you find an available slot to deduct from. This ensures that items are distributed evenly across the campaign, depleting the lower tiers first.

Overstocking an Adventure

  • Expectation vs. Reality:

    • The tables assume that characters won't find every magic item placed in an adventure. To account for this, you can place more items than the table suggests.
  • Rule of Thumb:

    • You can stock an adventure with up to 25% more items than the table suggests. For example, in an adventure intended for levels 1-4 (which normally allows for 11 items), you might include 14 items, assuming that not all will be discovered.

Are Magic Items Necessary?

  • Game Balance:

    • The game is designed to be balanced without the need for magic items. Characters are capable of handling threats without them, so magic items serve as bonuses, not necessities.
  • Exception:

    • In rare scenarios where a party lacks spellcasters, monks, or NPCs who can cast magic weapon, magic items become more crucial, particularly when dealing with monsters that have resistances or immunity to nonmagical damage. In such cases, be more generous with magic weapons or avoid using such monsters.