C.C.Tr 🎭 Cleric: Trickery Domain - JulTob/DnD GitHub Wiki

☠️ Gods of trickery – such as Tymora, Beshaba, Olidammara, the Traveler, Garl Glittergold, and Loki – are mischief-makers and instigators who stand as a constant challenge to the accepted order among both gods and mortals. They're patrons of thieves, scoundrels, gamblers, rebels, and liberators. Their clerics are a disruptive force in the world, puncturing pride, mocking tyrants, stealing from the rich, freeing captives, and flouting hollow traditions. They prefer subterfuge, pranks, deception, and theft rather than direct confrontation.

🃏 Trickery Domain Spells

Cleric Level Spells
1st Charm Person, Disguise Self
3rd Mirror Image, Pass without Trace
5th Blink, Dispel Magic
7th Dimension Door, Polymorph
9th Dominate Person, Modify Memory

🎭 Blessing of the Trickster

🃏 Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks.
🃏 This blessing lasts for 1 hour or until you use this feature again.

🎭 Channel Divinity: Invoke Duplicity

🃏 Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself.

🀄️ As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell).
🀄️ The illusion appears in an unoccupied space that you can see within 30 feet of you.
🀄️ As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.

🎴 For the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses.
🎴 Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.

🎭 Channel Divinity: Cloak of Shadows

🃏 Starting at 6th level, you can use your Channel Divinity to vanish.

🀄️ As an action, you become invisible until the end of your next turn.
🀄️ You become visible if you attack or cast a spell.

🎭 Divine Strike

🃏 At 8th level, you gain the ability to infuse your weapon strikes with poison – a gift from your deity.
🃏 Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target.
🃏 When you reach 14th level, the extra damage increases to 2d8.

🎭 Improved Duplicity

🃏 At 17th level, you can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity.
🃏 As a bonus action on your turn, you can move any number of them up to 30 feet, to a maximum range of 120 feet.