C.Bb:WT World Tree Barbarian - JulTob/DnD GitHub Wiki
$\color{Electric}\text{Path of the World Tree}$
$\color{Electric}\text{The Will to Live is not gentle. It claws. It climbs. It rages.}$
The World Tree Barbarian fights because to exist is to fight. They are roots. Buried deep beneath the surface of being. Older than names. Wilder than gods. They tap into the Will that drives all life to grow, to reach, to resist entropy. The primordial, relentless will to live. They rage because life itself rages: against death, against oblivion, against meaninglessness. Their Rage is life’s refusal to surrender.
Their fury is the ancient pulse that drives the roots of Yggdrasil deeper into the void, pushing branches ever outward, seeking sun, seeking meaning, evolving constantly toward something greater. They understand, instinctively, that life does not ask permission, it persists.
They are a guardian of paths: between life and death, place and purpose, one realm and another. Like Yggdrasil’s limbs stretching across the cosmos, they reach beyond themselves, anchoring others to meaning, to movement, to protection.
They alone can harness rage in this uniquely generative form because they've seen beyond mere survival: their fury becomes affirmation. They rage not from hatred of the world, but from love of existence itself. They fight not to conquer—but because life itself is a fight.
$\color{Electric}\text{“Whoever has a why can endure almost any how.”}$
- $\color{Electric}\text{Friedrich Nietzsche}$
To be a World Tree Barbarian is to embody life's first and deepest vow: $\color{Electric}\text{I will live.}$
$\color{Electric}\text{“A tree that is unbending is easily broken. But the roots that yield, endure.”}$
- $\color{Electric}\text{Tao Te Ching}$
$\color{Electric}\text{Vitality of the Tree}$
Level 3
Your Rage taps into the life force of the World Tree. You gain the following benefits.
$\color{Electric}\text{Vitality Surge:}$
- When you activate your Rage, you gain a number of Temporary Hit Points equal to your Barbarian level.
$\color{Electric}\text{Life-Giving Force.}$
- At the start of each of your turns while your Rage is active, you can choose another creature within 10 feet of yourself to gain Temporary Hit Points. To determine the number of Temporary Hit Points, roll a number of d6s equal to your Rage Damage bonus, and add them together. If any of these Temporary Hit Points remain when your Rage ends, they vanish.
$\color{Electric}\text{Branches of the Tree}$
Level 6
Whenever a creature you can see starts its turn within 30 feet of you while your Rage is active, you can take a Reaction to summon spectral branches of the World Tree around it. The target must succeed on a Strength saving throw (DC 8 plus your Strength modifier and Proficiency Bonus) or be teleported to an unoccupied space you can see within 5 feet of yourself or in the nearest unoccupied space you can see. After the target teleports, you can reduce its Speed to 0 until the end of the current turn.
$\color{Electric}\text{Battering Roots}$
Level 10
During your turn, your reach is 10 feet greater with any Melee weapon that has the Heavy or Versatile property, as tendrils of the World Tree extend from you. When you hit with such a weapon on your turn, you can activate the Push or Topple mastery property in addition to a different mastery property you're using with that weapon.
$\color{Electric}\text{Travel Along the Tree}$
Level 14
When you activate your Rage and as a Bonus Action while your Rage is active, you can teleport up to 60 feet to an unoccupied space you can see.
In addition, once per Rage, you can increase the range of that teleport to 150 feet. When you do so, you can also bring up to six willing creatures who are within 10 feet of you. Each creature teleports to an unoccupied space of your choice within 10 feet of your destination space.