C.Bb:WH Wild Heart - JulTob/DnD GitHub Wiki

$\color{Emerald}\text{Path of the Wild Heart}$

The Wild Heart barbarian walks the world as one of many, neither above nor below the beasts of fur, feather, and fang. Their rage is not madness, it is the voice of instinct, a sacred return to the ancient, wordless truth of the wild. They fight with the fury of a thousand hearts beating as one.

A Wild Heart Barbarian channels the primal energy that drives wolves to protect their pack, lions to hunt for their pride, and horses to thunder in perfect unison across endless plains.

They fight because the group is sacred, because strength isn't something held alone, it's something grown together. Their anger is the raw urgency of a wolf defending its cubs, of geese flying in perfect formation against fierce winds, of creatures that know survival depends on unity, coordination, and loyalty.

To be a Wild Heart Barbarian is to understand that true power comes from bonds deeper than words. To be a Wild Heart Barbarian is to return home. To say, with every strike: I belong. They rage to stand together.

$\color{Emerald}\text{"For the strength of the Pack is the Wolf,}$ $\color{Emerald}\text{and the strength of the Wolf is the Pack."}$

  • $\color{Emerald}\text{Rudyard Kipling, The Jungle Book}$

$\color{Emerald}\text{Animal Speaker}$

Level 3

You can cast the Beast Sense and Speak with Animals spells but only as Rituals. Wisdom is your spellcasting ability for them.

$\color{Emerald}\text{Rage of the Wilds}$

Level 3

Your Rage taps into the primal power of animals. Whenever you activate your Rage, you gain one of the following options of your choice.

  • 🐻 $\color{Emerald}\text{Bear}$.

    • While your Rage is active, you have Resistance to every damage type except Force, Necrotic, Psychic, and Radiant.
  • 🦅 $\color{Emerald}\text{Eagle}$.

    • When you activate your Rage, you can take the Disengage and Dash actions as part of that Bonus Action. While your Rage is active, you can take a Bonus Action to take both of those actions.
  • 🐺 $\color{Emerald}\text{Wolf}$.

    • While your Rage is active, your allies have Advantage on attack rolls against any enemy of yours within 5 feet of you.

$\color{Emerald}\text{Aspect of the Wilds}$

Level 6

You gain one of the following options of your choice. Whenever you finish a Long Rest, you can change your choice.

  • 🦉 $\color{Emerald}\text{Owl}$.

    • You have Darkvision with a range of 60 feet. If you already have Darkvision, its range increases by 60 feet.
  • 🐈‍⬛ $\color{Emerald}\text{Panther}$.

    • You have a Climb Speed equal to your Speed.
  • 🐡 $\color{Emerald}\text{Salmon}$.

    • You have a Swim Speed equal to your Speed.

$\color{Emerald}\text{Nature Speaker}$

Level 10

You can cast the Commune with Nature spell but only as a Ritual. Wisdom is your spellcasting ability for it.

$\color{Emerald}\text{Power of the Wilds}$

Level 14

Whenever you activate your Rage, you gain one of the following options of your choice.

  • 🦅 $\color{Emerald}\text{Falcon}$.

    • While your Rage is active, you have a Fly Speed equal to your Speed if you aren't wearing any armor.
  • 🦁 $\color{Emerald}\text{Lion}$.

    • While your Rage is active, any of your enemies within 5 feet of you have Disadvantage on attack rolls against targets other than you or another Barbarian who has this option active.
  • 🐏 $\color{Emerald}\text{Ram}$.

    • While your Rage is active, you can cause a Large or smaller creature to have the Prone condition when you hit it with a melee attack.