πποΈ Rules - JulTob/DnD GitHub Wiki
Ten Essential Rules to Remember
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Exceptions > General Rules
- General rules apply unless something specifically says otherwise. Exceptions take precedence.
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Round Down
- Always round down when dealing with fractions, even if itβs 0.5 or higher.
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Advantage & Disadvantage
- Only apply advantage or disadvantage once per roll. If both apply, they cancel out.
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Combining Effects
- Different effects can stack, but effects with the same name do not. Use the most powerful effect.
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Reaction Timing
- Reactions occur after the triggering event unless stated otherwise. You can take only one reaction per round.
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Resistance & Vulnerability
- Apply damage modifications in this order: immunity, addition/subtraction, resistance, vulnerability. Multiple resistances or vulnerabilities of the same type donβt stack.
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Proficiency Bonus
- Your proficiency bonus can only be applied once per roll, even if multiple sources suggest otherwise. Doubling/halving only occurs once.
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Bonus Action Spells
- If casting a spell with a bonus action, you can only cast a cantrip (with 1 action) in the same turn.
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Concentration
- Starting a new concentration effect ends any ongoing concentration immediately.
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Temporary Hit Points
- Temporary hit points do not stack. Choose which set to keep when you receive new temporary hit points.
Simultaneous Effects
Most effects in the game happen in a sequence. However, if two or more effects occur at the same time during a creature's turn, the player or DM controlling that creature decides the order in which the effects happen.