πŸ“ƒπŸ—„οΈ Rules - JulTob/DnD GitHub Wiki

Ten Essential Rules to Remember

  1. Exceptions > General Rules

    • General rules apply unless something specifically says otherwise. Exceptions take precedence.
  2. Round Down

    • Always round down when dealing with fractions, even if it’s 0.5 or higher.
  3. Advantage & Disadvantage

    • Only apply advantage or disadvantage once per roll. If both apply, they cancel out.
  4. Combining Effects

    • Different effects can stack, but effects with the same name do not. Use the most powerful effect.

  1. Reaction Timing

    • Reactions occur after the triggering event unless stated otherwise. You can take only one reaction per round.
  2. Resistance & Vulnerability

    • Apply damage modifications in this order: immunity, addition/subtraction, resistance, vulnerability. Multiple resistances or vulnerabilities of the same type don’t stack.
  3. Proficiency Bonus

    • Your proficiency bonus can only be applied once per roll, even if multiple sources suggest otherwise. Doubling/halving only occurs once.
  4. Bonus Action Spells

    • If casting a spell with a bonus action, you can only cast a cantrip (with 1 action) in the same turn.
  5. Concentration

    • Starting a new concentration effect ends any ongoing concentration immediately.
  6. Temporary Hit Points

  • Temporary hit points do not stack. Choose which set to keep when you receive new temporary hit points.

Simultaneous Effects

Most effects in the game happen in a sequence. However, if two or more effects occur at the same time during a creature's turn, the player or DM controlling that creature decides the order in which the effects happen.