𓍢 Bestiary: Goblinoids - JulTob/DnD GitHub Wiki
| Goblin | Goblin Boss |
|---|---|
| [ Gobelin ] | [ Gobelin, chef ] |
| Small humanoid (goblinoid), neutral evil | Small humanoid (goblinoid), neutral evil |
| Armor Class 15 (leather armor, shield) | Armor Class 17 (chain shirt, shield) |
| Hit Points 7 (2d6) | Hit Points 21 (6d6) |
| Speed 30 ft. | Speed 30 ft. |
| STR | STR |
| 8 (-1) | 10 (+0) |
| DEX | DEX |
| 14 (+2) | 14 (+2) |
| CON | CON |
| 10 (+0) | 10 (+0) |
| INT | INT |
| 10 (+0) | 10 (+0) |
| WIS | WIS |
| 8 (-1) | 8 (-1) |
| CHA | CHA |
| 8 (-1) | 10 (+0) |
| Skills Stealth +6 | Skills Stealth +6 |
| Senses darkvision 60 ft., passive Perception 9 | Senses darkvision 60 ft., passive Perception 9 |
| Languages Common, Goblin | Languages Common, Goblin |
| Challenge 1/4 (50 XP) | Challenge 1 (200 XP) |
| Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns. | Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns. |
| Actions | Actions |
| Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. | Multiattack. The goblin makes two attacks with its scimitar. The second attack has disadvantage. |
| Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage. | Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. |
| Javelin. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 3 (1d6) piercing damage. | |
| Reactions | |
| Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead. |
Small humanoid (goblinoid), neutral evil
Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 10 (+0) | 10 (+0) | 8 (-1) | 8 (-1) |
Skills Stealth +6
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Nimble Escape: The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Scimitar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
