𓆣  Bestiary: Bugs & Insects - JulTob/DnD GitHub Wiki
             Bugs
🪲 GIANT FIRE BEETLE
A giant fire beetle is a nocturnal creature that takes its name from a pair of glowing glands that give off light.
Miners and adventurers prize these creatures, for a giant fire beetle's glands continue to shed light for 1d6 days after the beetle dies. Giant fire beetles are most commonly found underground and in dark forests.
| GIANT FIRE BEETLE | 
| Small beast, unaligned | 
| Armor Class 13 (natural armor) | 
| Hit Points 4 (1d6 + 1) | 
| Speed 30 ft. | 
| STR | 
| 8 (-1) | 
| DEX | 
| 10 (+0) | 
| CON | 
| 12 (+1) | 
| INT | 
| 1 (-5) | 
| WIS | 
| 7 (-2) | 
| CHA | 
| 3(-4) | 
| Senses blindsight 30 ft., passive Perception 8 | 
| Languages | 
| Challenge 0 (10 XP) | 
| Illumination. The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet. | 
| ActIOns | 
| Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. | 
| Hit: 2 (1d6 - 1) slashing damage. | 
GIANT CENTIPEDE
| GIANT CENTIPEDE | 
| Small beast, unaligned | 
| Armor Class 13 (natural armor) | 
| Hit Points 4 (1d6 + 1) | 
| Speed 30 ft., climb 30 ft. | 
| STR | 
| 5 (-3) | 
| DEX | 
| 14 (+2) | 
| CON | 
| 12 (+1) | 
| INT | 
| 1 (-5) | 
| Senses blindsight 30 ft., passive Perception 8 | 
| Languages - | 
| Challenge 1/4 (50 XP) | 
| WIS | 
| 7 (-2) | 
| CHA | 
| 3(-4) | 
| ACTIONS | 
| Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. | 
| Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way. | 
SWARM OF INSECTS
| SWARM OF INSECTS | 
| Medium swarm of Tiny beasts, unaligned | 
| Armor Class 12 (natural armor) | 
| Hit Points 22 (5d8) | 
| Speed 20 ft., climb 20 ft. | 
| STR | 
| 3 (-4) | 
| DEX | 
| 13 (+1) | 
| CON | 
| 10 (+0) | 
| INT | 
| 1 (-5) | 
| WIS | 
| 7 (-2) | 
| Damage Resistances bludgeoning, piercing, slashing Condition Immunities charmed, frightened, paralyzed, petrified, prone, restrained, stunned | 
| Senses blindsight 10 ft., passive Perception 8 | 
| Languages - | 
| Challenge 1/2 (100 XP) | 
| CHA | 
| 1 (-5) | 
| Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points. | 
| ActIons | 
| Bites. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer. | 
Giant Fire Beetle
Small beast, Unaligned
Habilities
| 💀CR | 🛡️ Armor Class | 💚 Hit Points | 🏆 Exp | 👍🏼 P.B. | 
| 0 🪲 | $13$ | $4(1D6+1)$ | 10Xp | +2 | 
Speed
| CR | 🟥 STR | 🟧 DEX | 🟨 CON | 🟩 INT | 🟦 WIS | 🟪 CHA | 
| 0 🐸 | 8 (-1) | 10 (+0) | 12 (+1) | 1 (-5) | 7 (-2) | 3 (-4) | 
Skills
Senses
Illumination.
The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 ft..
ACTIONS
Bite.
Melee Weapon Attack: $+X$ to hit, reach 5 ft., one target. Hit: $Y$ piercing damage.
| CR | $X$ | $Y$ | 
| 0 | $+1$ | $(1d6 - 1)$ |