β † Bard: πŸ‘˜ College of Glamour 🎩 - JulTob/DnD GitHub Wiki

College of Glamour: The Fey-Touched Performers

β€œTheir words are honeyed, their presence mesmerizing. Bards of the College of Glamour weave magic with every step and every note, leaving those who witness their performances spellbound.”

Features of the College of Glamour:

  • Mantle of Inspiration (3rd Level):

    • Weave a song infused with fey magic, granting allies within 60 feet temporary hit points and the ability to move without provoking opportunity attacks. Temporary hit points increase as you level up.
    • Level 3: Grants 5 temporary hit points.
    • Level 5: Increases to 8 temporary hit points.
    • Level 10: Increases to 11 temporary hit points.
    • Level 15: Increases to 14 temporary hit points.
    • Special: Allies can move up to their speed without provoking opportunity attacks.
  • Enthralling Performance (3rd Level):

    • Charge your performance with fey magic to charm and inspire awe in your audience, making them idolize you and hinder your enemies.
    • Perform for 1 minute to charm a number of humanoids within 60 feet. Charmed creatures idolize you and avoid violence unless provoked.
  • Mantle of Majesty (6th Level):

    • Cloak yourself in fey magic, casting command as a bonus action without expending a spell slot. Your appearance becomes otherworldly, compelling others to serve you.
    • Cast command as a bonus action, taking on an unearthly appearance for 1 minute. Creatures charmed by you automatically fail saving throws against this command.
  • Unbreakable Majesty (14th Level):

    • Your appearance takes on a permanent, otherworldly quality. You can assume a magically majestic presence, causing attackers to falter in their attempts to harm you.
    • Level 14: Permanently gain an otherworldly aspect. As a bonus action, assume a majestic presence for 1 minute, forcing attackers to make a Charisma saving throw.
      • On a failed save, they must choose a new target or waste the attack.
      • On a successful save, it can attack you on this turn, but it has disadvantage on any saving throw it makes against your spells on your next turn.
      • Once you assume this majestic presence,you can't do so again until you finish a short or long rest.