ᚱ Power Word Pain - JulTob/DnD GitHub Wiki
Power Word Pain
- Level: 7th
- School: Enchantment
- Casting Time: 1 action
- Range: 60 feet
- Components: V
- Duration: Instantaneous
Description
Power Word Pain is a high-level enchantment spell that inflicts excruciating pain on a creature, severely debilitating them.
Effects:
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Target: - Choose one creature you can see within range.
- If the target has 100 hit points or fewer, it is subjected to a crippling pain.
 
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Effect on Target: - The target is incapacitated with unbearable pain.
- The target suffers disadvantage on attack rolls, ability checks, and saving throws.
- Movement speed is reduced to 10 feet.
- The target cannot take reactions.
 
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Ending the Spell: - The effects last until the target succeeds on a Constitution saving throw made at the end of each of its turns.
- The effects also end if the target receives magical healing or if a Remove Curse, Greater Restoration, or Wish spell is cast on it.
 
Strategic Applications:
- 
Battle Control: - This spell is extremely effective at neutralizing a powerful foe early in a battle, rendering them nearly helpless.
 
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Targeting: - Choose targets that have 100 hit points or fewer to ensure the spell takes effect.
- Ideal for use against foes that rely on high mobility or multiple actions per turn.
 
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Combo Potential: - Use in conjunction with other debilitating effects or while your allies focus on taking down other threats, as the incapacitated target is temporarily out of the fight.
 
Roleplaying Opportunities:
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Intimidating Presence: - Casting Power Word Pain can demonstrate your character’s immense power, capable of bringing even the mightiest opponents to their knees with a word.
 
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Moral Considerations: - Using this spell might be viewed as cruel or inhumane, potentially causing tension with more morally inclined party members or NPCs.
 
Notes:
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Verbal Component: - The spell requires only a verbal component, making it quick and easy to cast in most situations.
 
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Instantaneous Effect: - There is no saving throw to resist the initial effect of the spell; it only ends after the target succeeds on a Constitution save or receives aid.
 
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Ideal For: - Power Word Pain is particularly useful for enchanters or powerful casters who want to exert control over the battlefield by neutralizing dangerous enemies swiftly.