Class Selector
graph TB
A[You Want to play D&D and become a Hero?] -->|Sure!| B(You Want to use Weapons or Magic?)
B --> |Weapons!| CGoTo(Go To Martials)
B --> |Magic!| DGoTo(Go To Magicians)
B --> |Maybe both?| E(Go To Spellswords)
graph TB
A{Spellswords} --> B(Do You Want to Assist, Heal, or Deal Damage?)
B --> |Assist| C(Bard)
B --> |Heal| G(Cleric)
B --> |Deal Damage| K(Warlock)
graph
direction TB
A{Martial} --> C(You Want to Get Close to the Action?)
C --> |First line!| F(Protect, Control, or Smash?)
F --> |Protect| G(Paladin)
F --> |Control| H(Fighter)
F --> |Smash| I(Barbarian)
C --> |Second line| J(Hit-and-run, sneacky, or flexible?)
J --> |H&R| K(Monk)
J --> |Sneacky| L(Rogue)
J --> |Flexible| M(Ranger)
graph
direction TB
DGoTo{Magicians} --> D(With Magic Tech, Nature, or Arcana?)
D --> |Tech!| N(Artificer)
D --> |Nature| O(Druid)
D --> |Arcana| R(Flexible, powerful or more magic?)
R --> |Flexible| S(Sorcerer)
R --> |Quantity| W(Wizard)
R --> |Powerful| Wl(Warlock)
Subclass selector
graph TB
direction TB
A{Fighter} --> B(What is your mastery?)
B --> C(Spellblade)
C --> |Arcana| C1(Eldritch Knight)
C --> |Psionics| C2(Eldritch Knight)
C --> |Shadows| C3(Echo Knight)
B --> D0(Physical)
D0 --> D1(Honorable)
D1 --> D2(Maybe not)
D2 --> |Tactics| E(Battle Master)
D1 --> |Excellence| G(Champion)
D1 --> |Defense| H(Cavalier)
D2 --> |Precision| J(Arcane Archer)
D1 --> |Resolve| I(Samurai)
graph TB
direction TB
A{Barbarian} --> B(Where is your Fury?)
B --> B1(Intrinsic)
B --> B20(🔥)
B20 --> B2(Channeled)
B2 --> B210(⚡)
B210 --> B21(Natural)
B2 --> B22(Supernatural)
B1 --> |Frenzy| C(Berserker)
B1 --> |Idiocy| I(Battlerager)
B1 --> B11(Transformation)
B11 --> |Primal| H(Beast)
B11 --> |Awaken| J(Giant)
B21 --> |Animalistic| D(Totem Warrior)
B22 --> |Ancestry| E(Ancestral Guardian)
B21 --> |Control| F(Storm Herald)
B22 --> |Fervor| G(Zealot)
B21 --> |Chaos| K(Wild Magic)
graph TB
direction TB
A{Bard} --> B(What is your Inspiration?)
B --> B1(Influence)
B --> B2(Craft)
B1 --> B110(Manipulation)
B1 --> B12(Connection)
B2 --> B210(Heroism)
B2 --> B22(Legend)
B210(⚔️) --> B21(Heroism)
B110(🪶) --> B11(Manipulation)
B22 --> |Story| C(Lore)
B22 --> |Myth| G(Creation)
B21 --> |Warfare| J(Swords)
B21 --> |Glory| D(Valor)
B11 --> |Charm| E(Glamour)
B11 --> |Intrigue| F(Whispers)
B12 --> |Mysticism| H(Spirits)
B12 --> |Persuasion| I(Eloquence)
graph TB
direction TB
A{Cleric} --> B(Where is your Faith?)
B --> B1(Will)
B --> B2(Balance)
B1 --> B11(Dominion)
B1 --> B12(Destruction)
B2 --> |Preservation| C(Life)
B12 --> |Power| D(Light)
B12 --> |Battle| E(War)
B2 --> |Balance| F(Nature)
B12 --> |Fury| K(Tempest Domain)
B11 --> |Ilusion| G(Trickery)
B11 --> |Insight| H(Knowledge)
B11 --> |Mystery| I(Arcana)
B11 --> |Transformation| J(Forge)
B2 --> |Law| K(Order)
B2 --> |Harmony| L(Peace)
B2 --> |Transition| M(Grave)
B2 --> |Change| N(Twilight)
Their Story
Inspiration Tables
Cause of Death
For friends, parents, masters, lovers...
d12 |
Cause of Death |
1 |
Unknown |
2 |
Murdered |
3 |
Killed in battle |
4 |
Accident related to class or occupation |
5 |
Accident unrelated to class or occupation |
6 |
Natural causes, such as disease or old age |
7 |
Apparent suicide |
8 |
Torn apart by an animal or a natural disaster |
9 |
Consumed by a monster |
10 |
Executed for a crime or tortured to death |
11 |
Bizarre event, such as being hit by a meteorite, struck down by an angry god, or killed by a vengeful spirit |
12 |
Unknown |
Friends and Enemies
d12 |
Friends and Enemies |
1 |
A parent or sibling |
2 |
A relative |
3 |
A childhood friend |
4 |
A former lover |
5 |
A current or former mentor |
6 |
A current or former employer |
7 |
A current or former colleague |
8 |
A fellow adventurer |
9 |
Someone who saved your life on a previous occasion |
10 |
A person to whom you owe a great debt |
11 |
A person who wronged you |
12 |
A person whom you wronged |
Important NPCs
d12 |
Important NPC |
1 |
A noble or merchant with influence |
2 |
A local priest or cleric |
3 |
A military officer |
4 |
A minor wizard or sorcerer |
5 |
A skilled craftsman or artisan |
6 |
A famous adventurer |
7 |
A wise sage |
8 |
A generous benefactor |
9 |
A former lover or romantic interest |
10 |
A childhood friend who has achieved great success |
11 |
A rival adventurer or competitor |
12 |
A mysterious stranger whose true identity is unknown |
Weird Stuff
d12 |
Weird Event |
1 |
You were turned into a toad for 1d4 weeks. |
2 |
You were petrified and remained a stone statue for a time until someone freed you. |
3 |
You were enslaved by a hag, a satyr, or some other being and lived in that creature’s thrall for 1d6 years. |
4 |
A dragon held you as a prisoner for 1d4 months until adventurers killed it. |
5 |
You were taken captive by drow and lived as a slave in the Underdark until you escaped. |
6 |
You served a powerful adventurer as a hireling. You have only recently left that service. |
7 |
You were the victim of a vampire, which bit you but did not kill you. |
8 |
A genie granted you a wish. However, the effect was not as you intended. |
9 |
You once headed into the Feywild but returned after 1d4 months, with no memory of what had happened. |
10 |
You were captured by a cult and nearly sacrificed on an altar to the dark god. You escaped, but you fear they will find you. |
11 |
You met a demigod, an archdevil, an archfey, a demon lord, or a titan, and you lived to tell the tale. |
12 |
You were swallowed by a giant fish and spent a month in its gullet before you escaped. |
Supernatural Events
d100 |
Supernatural Event |
01-05 |
You were ensorcelled by a fey and enslaved for 1d6 years before you escaped. |
06-10 |
You saw a demon and ran away before it could do anything to you. |
11-15 |
A devil tempted you. Make a DC 10 Wisdom saving throw. On a failure, your alignment shifts one step toward evil (if it’s not evil already), and you start the game with an additional 1d20+50 gp. |
16-20 |
You woke up one morning miles from your home, with no idea how you got there. |
21-30 |
You visited a holy site and felt the presence of the divine there. |
31-40 |
You witnessed a falling red star, a face appearing in the frost, or some other bizarre happening. You are certain that it was an omen of some sort. |
41-50 |
You escaped certain death and believe it was the intervention of a god that saved you. |
51-60 |
You witnessed a minor miracle. |
61-70 |
You explored an empty house and found it to be haunted. |
71-80 |
You were briefly possessed by an otherworldly entity. |
81-90 |
You saw a ghost. |
91-95 |
You were haunted by something for weeks. |
96-00 |
A celestial or fiend visited you in your dreams to give a warning of dangers to come. |
Tragedies
d12 |
Tragedy |
1 |
A family member or a close friend died. Roll once on the Cause of Death supplemental table. |
2 |
A friendship ended bitterly, and the other person is now hostile to you. The cause might have been a misunderstanding or something you or the former friend did. |
3 |
You lost all your possessions in a disaster, and you had to rebuild your life. |
4 |
You were imprisoned for a crime you didn’t commit and spent 1d6 years at hard labor, in jail, or shackled to an oar in a slave galley. |
5 |
War ravaged your home community, reducing it to rubble and ruin. You lost everything, and you must make a new start. |
6 |
A lover disappeared without a trace. You have been looking for that person ever since. |
7 |
A terrible blight in your home region caused crops to fail, and many starved. You lost a sibling or some other family member. |
8 |
You did something that brought terrible shame to you in the eyes of your family. You might eventually be able to atone for it, but until then, you are persona non grata. |
9 |
For a reason you were never told, you were exiled from your community. You might have returned, if the reason for your banishment no longer exists. |
10 |
A romantic relationship ended, and you are still haunted by its end. |
11 |
A current or prospective romantic partner of yours died. Roll once on the Cause of Death supplemental table. |
12 |
Something you did—or failed to do—caused the death of a sibling or a child. |
War
d12 |
War Event |
1 |
You were knocked out and left for dead. You woke up hours later with no recollection of the battle. |
2 |
You were badly injured in the fight, and you still bear the awful scars of those wounds. |
3 |
You ran away from the battle to save your life, but you still feel shame for your cowardice. |
4 |
You suffered only minor injuries, and the wounds all healed without leaving scars. |
5 |
You were captured and spent 1d6 months as a prisoner of war. |
6 |
You were separated from your unit and had to find your way back to friendly lines on your own. |
7 |
You led a retreat from the battlefield, and still some people call you a hero. |
8 |
You led a charge on the battlefield, and you were later decorated for bravery. |
9 |
You were commended by your superiors for your bravery and given a medal. |
10 |
You made an enemy on the battlefield. |
11 |
You made a friend on the battlefield. |
12 |
You were celebrated for a heroic act, and you were promoted by your superiors. |