# Character Building - JulTob/DnD GitHub Wiki

Class Selector

graph TB


    A[You Want to play D&D and become a Hero?] -->|Sure!| B(You Want to use Weapons or Magic?)
     B --> |Weapons!| CGoTo(Go To Martials)
     B --> |Magic!| DGoTo(Go To Magicians)
     B --> |Maybe both?| E(Go To Spellswords)

graph TB
    A{Spellswords} --> B(Do You Want to Assist, Heal, or Deal Damage?)
    B --> |Assist| C(Bard)

    B --> |Heal| G(Cleric)


    B --> |Deal Damage| K(Warlock)


graph 
    direction TB 
    A{Martial} --> C(You Want to Get Close to the Action?)
    C --> |First line!| F(Protect, Control, or Smash?)    
    F --> |Protect| G(Paladin)
    F --> |Control| H(Fighter)
    F --> |Smash| I(Barbarian)


 
    C --> |Second line| J(Hit-and-run, sneacky, or flexible?)    
    J --> |H&R| K(Monk)    
    J --> |Sneacky| L(Rogue)   
    J --> |Flexible| M(Ranger)





graph
    direction TB
    DGoTo{Magicians} --> D(With Magic Tech, Nature, or Arcana?)
    D --> |Tech!| N(Artificer)
    D --> |Nature| O(Druid)
    D --> |Arcana| R(Flexible, powerful or more magic?)
    R --> |Flexible| S(Sorcerer)
    R --> |Quantity| W(Wizard)
    R --> |Powerful| Wl(Warlock)



Subclass selector

graph TB
    direction TB
    A{Fighter} --> B(What is your mastery?)
    B --> C(Spellblade)
    C --> |Arcana| C1(Eldritch Knight)
    C --> |Psionics| C2(Eldritch Knight)
    C --> |Shadows| C3(Echo Knight)

    B --> D0(Physical)
    D0 --> D1(Honorable)
    D1 --> D2(Maybe not)
    D2 --> |Tactics| E(Battle Master)
    D1 --> |Excellence| G(Champion)
    D1 --> |Defense| H(Cavalier)
    D2 --> |Precision| J(Arcane Archer)
    D1 --> |Resolve| I(Samurai)

graph TB
    direction TB
    A{Barbarian} --> B(Where is your Fury?)


    B --> B1(Intrinsic)
    B --> B20(🔥)
    B20 --> B2(Channeled)

    B2 --> B210(⚡)
    B210 --> B21(Natural)
    B2 --> B22(Supernatural)

    B1 --> |Frenzy| C(Berserker)
    B1 --> |Idiocy| I(Battlerager)

    B1 --> B11(Transformation)
    B11 --> |Primal| H(Beast)
    B11 --> |Awaken| J(Giant)

    B21 --> |Animalistic| D(Totem Warrior)
    B22 --> |Ancestry| E(Ancestral Guardian)
    B21 --> |Control| F(Storm Herald)
    B22 --> |Fervor| G(Zealot)
    B21 --> |Chaos| K(Wild Magic)

graph TB
    direction TB
    A{Bard} --> B(What is your Inspiration?)
    B --> B1(Influence)
    B --> B2(Craft)

    B1 --> B110(Manipulation)
    B1 --> B12(Connection)

    B2 --> B210(Heroism)
    B2 --> B22(Legend)

    B210(⚔️) --> B21(Heroism)
    B110(🪶) --> B11(Manipulation)

    B22 --> |Story| C(Lore)
    B22 --> |Myth| G(Creation)

    B21 --> |Warfare| J(Swords)
    B21 --> |Glory| D(Valor)

    B11 --> |Charm| E(Glamour)
    B11 --> |Intrigue| F(Whispers)

    B12 --> |Mysticism| H(Spirits)
    B12 --> |Persuasion| I(Eloquence)
graph TB
    direction TB
    A{Cleric} --> B(Where is your Faith?)
    B --> B1(Will)
    B --> B2(Balance)

    B1 --> B11(Dominion)
    B1 --> B12(Destruction)

    B2 --> |Preservation| C(Life)
    B12 --> |Power| D(Light)
    B12 --> |Battle| E(War)
    B2 --> |Balance| F(Nature)
    B12 --> |Fury| K(Tempest Domain)
    B11 --> |Ilusion| G(Trickery)
    B11 --> |Insight| H(Knowledge)
    B11 --> |Mystery| I(Arcana)
    B11 --> |Transformation| J(Forge)
    B2 --> |Law| K(Order)
    B2 --> |Harmony| L(Peace)
    B2 --> |Transition| M(Grave)
    B2 --> |Change| N(Twilight)

Their Story

Inspiration Tables

Cause of Death

For friends, parents, masters, lovers...

d12 Cause of Death
1 Unknown
2 Murdered
3 Killed in battle
4 Accident related to class or occupation
5 Accident unrelated to class or occupation
6 Natural causes, such as disease or old age
7 Apparent suicide
8 Torn apart by an animal or a natural disaster
9 Consumed by a monster
10 Executed for a crime or tortured to death
11 Bizarre event, such as being hit by a meteorite, struck down by an angry god, or killed by a vengeful spirit
12 Unknown

Friends and Enemies

d12 Friends and Enemies
1 A parent or sibling
2 A relative
3 A childhood friend
4 A former lover
5 A current or former mentor
6 A current or former employer
7 A current or former colleague
8 A fellow adventurer
9 Someone who saved your life on a previous occasion
10 A person to whom you owe a great debt
11 A person who wronged you
12 A person whom you wronged

Important NPCs

d12 Important NPC
1 A noble or merchant with influence
2 A local priest or cleric
3 A military officer
4 A minor wizard or sorcerer
5 A skilled craftsman or artisan
6 A famous adventurer
7 A wise sage
8 A generous benefactor
9 A former lover or romantic interest
10 A childhood friend who has achieved great success
11 A rival adventurer or competitor
12 A mysterious stranger whose true identity is unknown

Weird Stuff

d12 Weird Event
1 You were turned into a toad for 1d4 weeks.
2 You were petrified and remained a stone statue for a time until someone freed you.
3 You were enslaved by a hag, a satyr, or some other being and lived in that creature’s thrall for 1d6 years.
4 A dragon held you as a prisoner for 1d4 months until adventurers killed it.
5 You were taken captive by drow and lived as a slave in the Underdark until you escaped.
6 You served a powerful adventurer as a hireling. You have only recently left that service.
7 You were the victim of a vampire, which bit you but did not kill you.
8 A genie granted you a wish. However, the effect was not as you intended.
9 You once headed into the Feywild but returned after 1d4 months, with no memory of what had happened.
10 You were captured by a cult and nearly sacrificed on an altar to the dark god. You escaped, but you fear they will find you.
11 You met a demigod, an archdevil, an archfey, a demon lord, or a titan, and you lived to tell the tale.
12 You were swallowed by a giant fish and spent a month in its gullet before you escaped.

Supernatural Events

d100 Supernatural Event
01-05 You were ensorcelled by a fey and enslaved for 1d6 years before you escaped.
06-10 You saw a demon and ran away before it could do anything to you.
11-15 A devil tempted you. Make a DC 10 Wisdom saving throw. On a failure, your alignment shifts one step toward evil (if it’s not evil already), and you start the game with an additional 1d20+50 gp.
16-20 You woke up one morning miles from your home, with no idea how you got there.
21-30 You visited a holy site and felt the presence of the divine there.
31-40 You witnessed a falling red star, a face appearing in the frost, or some other bizarre happening. You are certain that it was an omen of some sort.
41-50 You escaped certain death and believe it was the intervention of a god that saved you.
51-60 You witnessed a minor miracle.
61-70 You explored an empty house and found it to be haunted.
71-80 You were briefly possessed by an otherworldly entity.
81-90 You saw a ghost.
91-95 You were haunted by something for weeks.
96-00 A celestial or fiend visited you in your dreams to give a warning of dangers to come.

Tragedies

d12 Tragedy
1 A family member or a close friend died. Roll once on the Cause of Death supplemental table.
2 A friendship ended bitterly, and the other person is now hostile to you. The cause might have been a misunderstanding or something you or the former friend did.
3 You lost all your possessions in a disaster, and you had to rebuild your life.
4 You were imprisoned for a crime you didn’t commit and spent 1d6 years at hard labor, in jail, or shackled to an oar in a slave galley.
5 War ravaged your home community, reducing it to rubble and ruin. You lost everything, and you must make a new start.
6 A lover disappeared without a trace. You have been looking for that person ever since.
7 A terrible blight in your home region caused crops to fail, and many starved. You lost a sibling or some other family member.
8 You did something that brought terrible shame to you in the eyes of your family. You might eventually be able to atone for it, but until then, you are persona non grata.
9 For a reason you were never told, you were exiled from your community. You might have returned, if the reason for your banishment no longer exists.
10 A romantic relationship ended, and you are still haunted by its end.
11 A current or prospective romantic partner of yours died. Roll once on the Cause of Death supplemental table.
12 Something you did—or failed to do—caused the death of a sibling or a child.

War

d12 War Event
1 You were knocked out and left for dead. You woke up hours later with no recollection of the battle.
2 You were badly injured in the fight, and you still bear the awful scars of those wounds.
3 You ran away from the battle to save your life, but you still feel shame for your cowardice.
4 You suffered only minor injuries, and the wounds all healed without leaving scars.
5 You were captured and spent 1d6 months as a prisoner of war.
6 You were separated from your unit and had to find your way back to friendly lines on your own.
7 You led a retreat from the battlefield, and still some people call you a hero.
8 You led a charge on the battlefield, and you were later decorated for bravery.
9 You were commended by your superiors for your bravery and given a medal.
10 You made an enemy on the battlefield.
11 You made a friend on the battlefield.
12 You were celebrated for a heroic act, and you were promoted by your superiors.