DM.AS ⭐️ Ability Scores & Skills - JulTob/DnD GitHub Wiki
⚜️ Ability Scores
Ability scores are the foundation of any Dungeons & Dragons character, determining how well they perform various tasks, from jumping over a chasm to solving an ancient puzzle. These scores represent your character’s strengths and weaknesses, and understanding them can really help you dive into roleplaying. Let's explore each of them!
$\color{Crimson} Strength$
Measures: Natural athleticism, bodily power
-
$\color{Crimson} Athletics$
Strength represents physical might. Such as lifting, pushing, or smashing through obstacles. If your character loves to wrestle ogres or bash down doors, high Strength is your best bet.
$\color{Gold} Dexterity$
Measures: Physical agility, reflexes, balance, poise
-
$\color{Gold} Acrobatics$
-
$\color{Gold} Sleight⠀ of⠀ Hand$
-
$\color{Gold} Stealth$
Dexterity determines your nimbleness—dodging attacks, staying unseen, or balancing on a tightrope. This is perfect for thieves, agile fighters, and those who prefer avoiding danger rather than charging into it.
$\color{Lime} Constitution$
Measures: Health, stamina, vital force, endurance
Constitution is your character’s toughness. It helps determine how much physical punishment you can take, whether from combat or harsh environments. If you want to endure the harshest poisons or maintain concentration while spellcasting, Constitution is key.
$\color{Cyan} Intelligence$
Measures: Mental acuity, information recall, analytical skill, reasoning, memory, Logical Arguments
-
$\color{Cyan} Arcana$
-
$\color{Cyan} History$
-
$\color{Cyan} Investigation$
-
$\color{Cyan} Nature$
-
$\color{Cyan} Religion$
- $\color{Cyan} Technology$
Intelligence represents your character’s capacity to reason and recall information. Wizards, scholars, and detectives thrive with high Intelligence, as it allows them to piece together ancient lore or solve tricky puzzles.
$\color{Emerald} Wisdom$
Measures: Awareness, intuition, insight, perception, insight, Moral Arguments
-
$\color{Emerald} Animal ⠀Handling$
-
$\color{Emerald} Insight$
-
$\color{Emerald} Medicine$
-
$\color{Emerald} Perception$
-
$\color{Emerald} Survival$
Wisdom is about sensing the world and understanding deeper truths. Clerics, rangers, and monks often rely on Wisdom for their spells and abilities, using their perceptiveness and spiritual insight to guide them.
$\color{Magenta} Charisma$
Confidence, eloquence, leadership, force of personality, Emotionality, Emotional Arguments, Will, Conviction
-
$\color{Magenta} Deception$
-
$\color{Magenta} Intimidation$
-
$\color{Magenta} Performance$
-
$\color{Magenta} Persuasion$
Charisma is all about how a character interacts with others. Bards, sorcerers, and natural leaders use Charisma to influence, charm, or inspire those around them, making it essential for characters that thrive in social settings.
Ability Modifiers
Your character’s ability scores also determine their ability modifiers, which apply to your rolls.
Modifier Calculation: % = round_down( (Score-10) :2 )
Skill Checks
If a character needs to do an Ability Check without proficiency:
D20 + %MOD
If he's proficient in the skill, you add your proficiency bonusD20 + %MOD + PB
Example: At level 1, you perform a sports event using Athletics, which you are proficient from your Athlete Background. Your strength being 16:
D20 + %STR + PB = D20 + 3 + 2
With Expertise you double the proficiency bonus
D20 + %MOD + 2·PB
PROFICIENCY BONUS
Your proficiency bonus makes you generally cool and heroic.
- Attack rolls with $\color{gold}proficient$ $\color{#ff0000}weapons$
- Attack rolls with $\color{#40ff00}spells$
- Ability checks with $\color{gold}proficient$ $\color{#40ff00}skills$
- Ability checks using $\color{gold}proficient$ $\color{#0080ff}tools$
- $\color{#0080ff}Saving⠀throws$ for which you are $\color{gold}proficient$
- $\color{#0080ff}Saving⠀throw⠀DCs$ for $\color{#40ff00}spells$ you cast
Score determination
Rolling Dice
Roll $5D6$ and choose the 3 greatest and add them. Repeat for each score.
Standard Array
15 | 14 | 13 | 12 | 10 | 8 |
---|
Distribute these scores at will.
Point Buy
+27
points to allocate to
8 | 8 | 8 | 8 | 8 | 8 |
---|
max of 15
Ability scores are the heart of your character's capabilities. Whether you're an acrobatic rogue, a wise cleric, or a charismatic bard, understanding these attributes will make your roleplaying deeper and your gameplay more strategic. Use them wisely, and may your dice rolls be ever in your favor!