DM. π² Dungeon Master - JulTob/DnD GitHub Wiki
π² The Dungeon Master
Being a Dungeon Master (DM) is one of the most rewarding roles in Dungeons & Dragons. You hold the story in your hands, guiding players through an epic adventure filled with danger, mystery, and wonder. This article dives into some of the core responsibilities and mindset of a great DM.
π¬π€ DM Tools
Audio Effects can be incredibly useful to enhance immersion and set the mood during different parts of the game: explosions, creepy cave sounds, or a bustling marketplace, for instance.
π¦ The DM is a referee.
- ππ» When it's not clear what ought to happen next, the DM decides how to apply the rules and keep the story going.
- ππ½ The players describe what they want to do.
- ππΎ The DM narrates the results of the adventurers' actions.
This is the fundamental job of any Dungeon Master. The rules of D&D help keep things fair, but when situations get weird (and they will!), itβs your call that counts. Keeping the game moving is more important than pausing for nitpicky details.
π The DM is a storyteller.
- ππΌ The DM sets the pace of the story and presents the innumerable challenges and encounters that the players must overcome.
- ππ½ The DM acts as the players' window into the D&D world, as well as the person who reads (and often writes) the adventures.
- ππΌ The DM describes the environment and the atmosphere.
As the storyteller, you set the vibe of every scene. Be it mysterious, tense, hilarious, or tragic. You're also responsible for ensuring everyone understands where they are and what's happening.
π§π»ββοΈ The DM is a roleplayer.
- ππΎ The DM plays the monsters, villains, and NPCs (non-player characters) that the adventurers meet.
- ππΏ The DM also takes on the roles of helpful NPCs, providing guidance, challenges, or information when needed.
You get to wear all the hats! Itβs your job to make the world feel alive. Villains with schemes, NPCs with quirks, and monsters with behaviors and motives. Make them interesting, give them depth, and have fun playing them!
π§ββοΈ The most important thing: Fun!
- ππ» Remember:
- ππ» The rules are a tool to help you and the players have fun.
- ππΌ The rules aren't in charge
- ππ½ You're the DM. You're in charge of the game
Your primary mission is to create a great experience. If sticking to the rules results in boredom, consider bending or ignoring them! D&D is all about having a good time, not getting bogged down by technicalities.
βπ» DM Tips
βπΌ When in doubt, make it up.
- ππΌ Itβs better to keep the game moving than to let it grind to a halt over rule disputes. Your imagination is your greatest tool.
βπΌ Embrace the shared story.
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ππ½ D&D is about creating a shared story, so let the players contribute to the narrative.
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ππ½ If some players are shy, actively prompt them by asking what their characters do.
βπ½ It's not a competition.
- ππΎ The DM isnβt competing against the players; your role is to facilitate the story and ensure everyone is having fun.
βπΎ Be consistent and fair.
- ππ» Stick with your rulings once you make them, and treat the players fairly.
βπΏ Modify the adventure to suit your tastes.
- ππ½ The adventure has no prescribed outcome.
- ππ½ You have complete control! Change anything that will make the game more fun or interesting for your players.
βπ» Keep a notepad and some graph paper handy.
- ππΏ Notepads are helpful for tracking details like the marching order.
- ππ» Graph paper is great for drawing quick maps when your players need a visual.
Additional Resources
Check out these great D&D videos to learn more:
Being a Dungeon Master means balancing multiple roles, embracing creativity, and most of all: having fun with your friends. So, grab your dice, get your imagination flowing, and create an epic adventure that everyone will remember!