!.C.Mv 🦡🏻 Movement - JulTob/DnD GitHub Wiki

  • 🦡🏻 Movement and Position

    • 🦢🏻 On your turn, you can move a distance up to your speed.

    • πŸ‘£ Your movement can include jumping, climbing, and swimming.

    • 🦡🏼Breaking Up Your Move

      • 🦢🏼 You can break up your movement on your turn, using some of your speed before and after your action. For example, if you have a speed of 30 feet, you can move 10 feet, take your action, and then move 20 feet.
    • 🦡🏽 Moving Between Attacks

      • 🦢🏽 If you take an action that includes more than one weapon attack, you can break up your movement even further by moving between those attacks. For example, a fighter who can make two attacks with the Extra Attack feature and who has a speed of 25 feet could move 10 feet, make an attack, move 15 feet, and then attack again.
  • 🦡🏾 Using Different Speeds

    🦢🏾If you have more than one speed, such as your walking speed and a flying speed, you can switch back and forth between your speeds during your move.

    🦡🏿Whenever you switch, subtract the distance you've already moved from the new speed.

    🦢🏿The result determines how much farther you can move.

    🚁 If the result is 0 or less, you can't use the new speed during the current move.

    πŸ›« For example, if you have a speed of 30 and a flying speed of 60 because a wizard cast the fly spell on you, you could fly 20 feet, then walk 10 feet, and then leap into the air to fly 30 feet more.

  • πŸŒ‹ Difficult Terrain

    ⛰️ Every foot of movement in difficult terrain costs 1 extra foot.

    🏜️ This rule is true even if multiple things in a space count as difficult terrain.

    πŸ”οΈ Low furniture, rubble, undergrowth, steep stairs, snow, and shallow bogs are examples of difficult terrain.

    πŸ—» The space of another creature, whether hostile or not, also counts as difficult terrain.

  • πŸ›‹οΈ Being Prone

    πŸ›οΈ Combatants often find themselves lying on the ground, either because they are knocked down or because they throw themselves down. In the game, they are prone.

    πŸ›Œ You can drop prone without using any of your speed.

    ⛺️ Standing up takes more effort; doing so costs an amount of movement equal to half your speed.

    πŸ› You can't stand up if you don't have enough movement left or if your speed is 0.

    🚼 To move while prone, you must crawl or use magic such as teleportation.

    🐌 Every foot of movement while crawling costs 1 extra foot.

    πŸ•οΈ Crawling 1 foot in difficult terrain, therefore, costs 3 feet of movement.

  • 🧚🏼 Moving Around Other Creatures

    πŸ§žβ€β™‚οΈ You can move through a nonhostile creature's space.

    🧌 In contrast, you can move through a hostile creature's space only if the creature is at least two sizes larger or smaller than you.

    πŸ§Ÿβ€β™€οΈ Remember that another creature's space is difficult terrain for you.

    πŸ§šπŸ»β€β™‚οΈ Whether a creature is a friend or an enemy, you can't willingly end your move in its space.

    πŸ§›πŸ»β€β™€οΈ If you leave a hostile creature's reach during your move, you provoke an opportunity attack.

  • πŸ•ŠοΈ Flying Movement

    🦜 Flying creatures enjoy many benefits of mobility, but they must also deal with the danger of falling.

    🦒 If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls, unless it has the ability to hover or it is being held aloft by magic, such as by the fly spell.