3 Roadmap - JoshuaJewell/IDApTIK GitHub Wiki
Development Roadmap
IDApTIK evolves in structured phases, ensuring mechanics are tested, refined, and stress-tested before moving forward.
Envelope (v0.1) β Minimum Viable Game
This revision aims to produce the first playable version of Gitpoint (potentially with a new name) as a TypeScript platformer, establishing the foundation of its gameplay loop and asymmetric mechanics.
Goals for Envelope (v0.1)
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Core platforming mechanics β Movement, jumping, crawling, object interaction.
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Basic hacker-player interactions β Opening doors, timing elevators, activating security overrides.
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Game documentation in wiki pages β Clarifying mechanics, controls, and gameplay flow.
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First set of sprite artwork β Enough to convey essential mechanics visually.
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Devlog for Envelope (v0.1) β Tracking progress and setting up next steps for Wheel.
Upcoming Development Phases
Wheel β Refining Core Movement & Interaction
- Improving stealth responsiveness, collision handling, and precision controls.
- Expanding hacker capabilities: security loop manipulation, timed overrides, sabotage elements.
- Early AI behaviors for environmental hazards and dynamic detection.
Skateboard β Deepening Asymmetric Multiplayer
- Larger level structures with multi-phase infiltration objectives.
- Developing more hacker-based control systems, moving beyond static activation toggles.
- Refining communication elements between infiltrator and hacker.
Bicycle β Expanding Strategic Depth
- Adding AI-led countermeasures that react dynamically to player interference.
- Implementing level designs that encourage problem-solving through cooperation.
Chassis β Strengthening Interactive Complexity
- Improved environmental mechanics: terrain effects, sound sensitivity, player misdirection tools.
- Testing first non-linear infiltration missions, encouraging multiple paths of entry.
Motorcycle β The Full Experience
- Expanding sabotage mechanicsβrogue hacker interference and adaptable security AI.
- Perfecting emergent gameplay interactions that create tension dynamically.
- Final multiplayer framework for high-stakes asymmetric infiltration.
Computer Game β Beyond Proof of Concept
- Once the core experience is complete, transitioning into polished, expanded iterations.
- Strengthening gameplay adaptability based on contributor feedback and structured testing.