Gameplay - Josh-McMillan/Community-Game GitHub Wiki

Overview

The player will navigate a metroidvania style “overworld” or “hub world” through which he can access one of several other procedurally-generated dungeons. Each of those dungeons will contain unique bosses which have to be completed before confronting the final boss.

Objectives & Rewards

Each zone will contain procedurally generated weapon drops. In addition, by defeating the boss in each zone, he will unlock equipment which he can use elsewhere in the world to unlock otherwise unreachable areas.

The game will be won once the final boss has been defeated. At that point, a “new game plus” mode will be unlocked, which will allow the player to choose which (if any) bosses he fights on the second playthrough, and therefore which pieces of equipment he unlocks for use in fighting the final boss.

Player Movement

Player movement will be based (only as a starting point) on that of the game Caveblazers. The movement seems to feature very fast acceleration/deceleration, a jump height about ~4x the player height, and wall jumping. An example can be found here.