4. Audio - JosepLleal/PsychoGames GitHub Wiki
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Music
To see all music files click here
- 01_X-Multiply_Title_: This track is heard on the main screen of the game
- 02_Credit: It plays when you insert a coin
- 03_Stage_Start: It plays whenever you start/restart any level
- 04_Into_the_Human_Body_Stage_1_: This is the OST for the first stage.
- 05_Boss_Theme: This track is played at the start of any boss.
- 06_Stage_Clear: This track plays when completing any stage.
- 07_Babe_Good-Lookin_Stage_2_: This is the OST for the second stage.
- 08_The_Rolling_Worms_Stage_3-1_: This is the OST for the first half of the third stage.
- 09_The_Rolling_Worms_Stage_3-2_: This is the OST for the second half of the third stage.
- 10_Illegal_Illusion_Stage_4_: This is the OST for the fourth stage.
- 11_Bloody_Bloom_Stage_5_: This is the OST for the fifth stage.
- 12_Twilight_Sight_Stage_6_: This is the OST for the sixth stage.
- 13_Lusty_Her_Majesty_Stage_7_: This is the OST for the seventh stage.
- 14_The_End_of_Operation_All_Clear_: This music plays at the end of the seventh boss, after beating the game.
- 15_Body_Scratchers_Name_Entry_: This track is played while you´re entering your name
- 16_Game_Over: This music plays when you die and you haven´t any lives left.
- 17_Continue: This music plays at the "continue" screen.
FX
To see all special effects audio click here
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xmultipl-044: Health lost
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xmultipl-045:
Unable to pinpoint FX -
xmultipl-047:
Unable to pinpoint FX -
xmultipl-048: Upon power-up pick up
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xmultipl-049: When a life is picked up
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xmultipl-050: Upon S power-up pick up
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xmultipl-051: Upon inverse S power-up
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xmultipl-052:
Unable to pinpoint FX -
xmultipl-053: X-002 arrives at the first stage
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xmultipl-055: Dropped power-up
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xmultipl-056: Projectile from 1st boss explodes
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xmultipl-057: 1st boss attack
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xmultipl-058:
Unable to pinpoint FX -
xmultipl-059: 7th boss' egg hatches
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xmultipl-060: 3rd boss' projectile
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xmultipl-061.: Enemy attack
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xmultipl-062: 2nd Stage electricity ray
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xmultipl-064: 4th boss projectile
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xmultipl-065: 4th boss pulls the lever
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xmultipl-066.wav: 4th boss drone detaches
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xmultipl-067: 5th boss attacks
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xmultipl-068: 7th boss' laser
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xmultipl-069: 7th boss arm movements
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xmultipl-070: 7th boss' projectiles
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xmultipl-071:
Unable to pinpoint FX -
xmultipl-072:
Unable to pinpoint FX -
xmultipl-073:
Unable to pinpoint FX -
xmultipl-074:
Unable to pinpoint FX -
xmultipl-075: 7th stage second stage monster movement
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xmultipl-076: 7th stage second stage monster
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xmultipl-077:
Unable to pinpoint FX -
xmultipl-078: 2nd Boss attacks
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xmultipl-079: 3rd stage human face projectile
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xmultipl-080: 5th stage gem falls
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xmultipl-081: 5th stage gem blocks a projectile
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xmultipl-082:
Unable to pinpoint FX -
xmultipl-083: 4th stage worm attaches to a surface
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xmultipl-084:
Unable to pinpoint FX -
xmultipl-085:
Unable to pinpoint FX -
xmultipl-087: Explosion sound 1
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xmultipl-088: Explosion sound 2
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xmultipl-089: Explosion sound 3
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xmultipl-090: Explosion sound 4
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xmultipl-091: Explosion sound 5
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xmultipl-092: 1st Boss balls explode
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xmultipl-093: Unable to pinpoint SFX
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xmultipl-094: Enemy death 1
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xmultipl-098: Enemy death 2
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xmultipl-099: Enemy death 3
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xmultipl-100: Enemy death 4
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xmultipl-102: Enemy death 5
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xmultipl-104: Impact sound 1
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xmultipl-105: Impact sound 2
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xmultipl-106: Impact sound 3
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xmultipl-107: Impact sound 4
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xmultipl-108: 2nd stage fin movement
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xmultipl-109:
Unable to pinpoint FX -
xmultipl-112:
Unable to pinpoint FX -
xmultipl-113:
Unable to pinpoint FX -
xmultipl-114: Default ship projectile
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xmultipl-115: 7th stage second phase laser
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xmultipl-118: Ship's bomb
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xmultipl-119: Ship's attack
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xmultipl-120: Ship's upgraded laser
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xmultipl-121: Ship's default laser
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xmultipl-122: Ship's projectile 1
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xmultipl-123: Ship projectile 2
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xmultipl-124: Ship's seeking missiles
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