4. Audio - JosepLleal/PsychoGames GitHub Wiki

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Music

To see all music files click here

  • 01_X-Multiply_Title_: This track is heard on the main screen of the game

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  • 02_Credit: It plays when you insert a coin

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  • 03_Stage_Start: It plays whenever you start/restart any level

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  • 04_Into_the_Human_Body_Stage_1_: This is the OST for the first stage.

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  • 05_Boss_Theme: This track is played at the start of any boss.

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  • 06_Stage_Clear: This track plays when completing any stage.

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  • 07_Babe_Good-Lookin_Stage_2_: This is the OST for the second stage.

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  • 08_The_Rolling_Worms_Stage_3-1_: This is the OST for the first half of the third stage.

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  • 09_The_Rolling_Worms_Stage_3-2_: This is the OST for the second half of the third stage.

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  • 10_Illegal_Illusion_Stage_4_: This is the OST for the fourth stage.

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  • 11_Bloody_Bloom_Stage_5_: This is the OST for the fifth stage.

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  • 12_Twilight_Sight_Stage_6_: This is the OST for the sixth stage.

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  • 13_Lusty_Her_Majesty_Stage_7_: This is the OST for the seventh stage.

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  • 14_The_End_of_Operation_All_Clear_: This music plays at the end of the seventh boss, after beating the game.

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  • 15_Body_Scratchers_Name_Entry_: This track is played while you´re entering your name

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  • 16_Game_Over: This music plays when you die and you haven´t any lives left.

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  • 17_Continue: This music plays at the "continue" screen.

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FX

To see all special effects audio click here

  • xmultipl-044: Health lost

  • xmultipl-045: Unable to pinpoint FX

  • xmultipl-047: Unable to pinpoint FX

  • xmultipl-048: Upon power-up pick up

  • xmultipl-049: When a life is picked up

  • xmultipl-050: Upon S power-up pick up

  • xmultipl-051: Upon inverse S power-up

  • xmultipl-052: Unable to pinpoint FX

  • xmultipl-053: X-002 arrives at the first stage

  • xmultipl-055: Dropped power-up

  • xmultipl-056: Projectile from 1st boss explodes

  • xmultipl-057: 1st boss attack

  • xmultipl-058: Unable to pinpoint FX

  • xmultipl-059: 7th boss' egg hatches

  • xmultipl-060: 3rd boss' projectile

  • xmultipl-061.: Enemy attack

  • xmultipl-062: 2nd Stage electricity ray

  • xmultipl-064: 4th boss projectile

  • xmultipl-065: 4th boss pulls the lever

  • xmultipl-066.wav: 4th boss drone detaches

  • xmultipl-067: 5th boss attacks

  • xmultipl-068: 7th boss' laser

  • xmultipl-069: 7th boss arm movements

  • xmultipl-070: 7th boss' projectiles

  • xmultipl-071: Unable to pinpoint FX

  • xmultipl-072: Unable to pinpoint FX

  • xmultipl-073: Unable to pinpoint FX

  • xmultipl-074: Unable to pinpoint FX

  • xmultipl-075: 7th stage second stage monster movement

  • xmultipl-076: 7th stage second stage monster

  • xmultipl-077: Unable to pinpoint FX

  • xmultipl-078: 2nd Boss attacks

  • xmultipl-079: 3rd stage human face projectile

  • xmultipl-080: 5th stage gem falls

  • xmultipl-081: 5th stage gem blocks a projectile

  • xmultipl-082: Unable to pinpoint FX

  • xmultipl-083: 4th stage worm attaches to a surface

  • xmultipl-084: Unable to pinpoint FX

  • xmultipl-085: Unable to pinpoint FX

  • xmultipl-087: Explosion sound 1

  • xmultipl-088: Explosion sound 2

  • xmultipl-089: Explosion sound 3

  • xmultipl-090: Explosion sound 4

  • xmultipl-091: Explosion sound 5

  • xmultipl-092: 1st Boss balls explode

  • xmultipl-093: Unable to pinpoint SFX

  • xmultipl-094: Enemy death 1

  • xmultipl-098: Enemy death 2

  • xmultipl-099: Enemy death 3

  • xmultipl-100: Enemy death 4

  • xmultipl-102: Enemy death 5

  • xmultipl-104: Impact sound 1

  • xmultipl-105: Impact sound 2

  • xmultipl-106: Impact sound 3

  • xmultipl-107: Impact sound 4

  • xmultipl-108: 2nd stage fin movement

  • xmultipl-109: Unable to pinpoint FX

  • xmultipl-112: Unable to pinpoint FX

  • xmultipl-113: Unable to pinpoint FX

  • xmultipl-114: Default ship projectile

  • xmultipl-115: 7th stage second phase laser

  • xmultipl-118: Ship's bomb

  • xmultipl-119: Ship's attack

  • xmultipl-120: Ship's upgraded laser

  • xmultipl-121: Ship's default laser

  • xmultipl-122: Ship's projectile 1

  • xmultipl-123: Ship projectile 2

  • xmultipl-124: Ship's seeking missiles

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