3. UI - JosepLleal/PsychoGames GitHub Wiki
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Workflow of menus
The first thing the player sees is a creepy face with green eyes watching directly towards them. Right after some grey circles appear like a virus until they form the X-Multiply symbol “X ∞” followed by the game title on top and the company on the bottom of the screen. After that, the symbol starts rotating horizontally over its cross axis.
If the start button is not pressed, a recorded gameplay will automatically start. When the video ends, it returns to the main title screen.
Once you press start, you go to a black screen that lets you choose the number of players, up to 2, and the amount of credit you are inserting, which means how many tries you will have with 3 lives each. You will stay on this screen until the start button is pressed, allowing the game to start.
Once you start the game, a mechanical tube appears allowing the spaceship to get inside the corpse. This is how the game starts.
Every time a stage is completed the background becomes black and a message appears:
“STAGE n CLEARED
STAGE BONUS n*10000”
Note: n equals to the stage you are currently in.
After this screen, the spaceship vanishes and the background of the next stage appears with “PLAYER 1 READY” on the centre of the screen. The stage will start automatically.
If the player dies and still has lives left, the stage restarts and the message “PLAYER 1 READY” appears again. Otherwise, if they don’t have any life remaining, the message “GAME OVER” shows up in the middle of the screen.
Subsequently, the high score screen appears with the X-Multiply symbol on top of the screen and up to 5 different scores below it. It also lets you set a nick for your current score. Once it is set, the next screen that is shown contains “CONTINUE?” on top with a 9 to 0 timer that requires a coin to keep playing.
After completing the 7 stages twice, a short animation takes place starting with the spaceship through a tube and right after getting to a place with colorful molecules that narrates a short story.
Once the molecules disappear, the spaceship leaves the corpse the same way he get in it, through an artificial tube.
Following this screen, all the 7 bosses appear one by one with their stage and name. And, after that a "THE END" screen appear and the highscore screen pops up right after.
The following image shows how the previous game menus are distributed.
HUD Analysis
- Dark Green: Amount of bullet-lookalike objects that signals the number of remaining lifes the first player has.
- Light Green: Current score done by the first player.
- Red: Record score registered in the game.
- Dark Blue: Amount of bullet-lookalike objects that signals the number of remaining lifes the second player has.
- Light Blue: Current score done by the second player.
Note: No bullets/score are in the blue highlights shown because in the current gameplay there is no second player.
Spritesheet of UI elements
All UI sprites here
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