Playtest feed back - JohnPHealy/vision-Tox1cQueen GitHub Wiki
When we playtest our levels mind was still very early but I got many compacts about the camera not being able to see things in curtain circumstances and that the movement was slow. Also that the jump was very spacey in a word that it felt to floaty. Now with the camera feed-back I hope that you know where to go in all or at lest almost at ever point. I also increased player movement and then again slightly since I though a spirt would move fast. With the jump though I would it hard to get it right since I wanted it to feel floaty since your a spirt but not to the point of it aggravating the player.
When I had my level tested later with me having it all planned and laid out. They would the changes I made were good. People found the Red level a bit plain which I do agree but I wanted that to be the start and have the players get use to the movement. The Blue level was a relief that people did not hate it but they also did not considerate a water level. With the Green level their was one section that was liked but inconsistent so I had to add geometry to make it more consistent.