Shutoko Revival Project 0.9.4 PTB 1 information - John5i4/Shutoko-Revival-Project GitHub Wiki

Shutoko Revival Project 0.9.4 PTB 1 information

Installation guide

Manual installation

  1. (When it releases, of course): Download the Public Testing Build version of the track from our website.
  2. Download 7zip and install it.
  3. Open SRP 0.9.4 PTB1.7z with 7zip FM.
  4. Extract the shutoko_revival_project_094_ptb1 folder from SRP 0.9.4 PTB1.7z to your content/tracks directory.

If its not working, come to the #help channel in our Discord.

Important info for all users

  • Minimum CSP Version 0.2.11 is needed, Patreon CSP previews also work.
  • This version of the track features a unique name. This means you can keep old copies of the track installed without conflict. This will be the case for all SRP versions from now on.
  • In order to maximise performance out of this version of the track, you should change the following setting in Content Manger > Settings > Custom Shaders Patch > General Patch Options. In the "CPU Optimizations" area, select "Chunks Optimization - Advanced(Experimental).
  • If you have used other SRP versions in the past, you no longer need to tweak the "Far Plane" setting in Content Manger > Settings > Custom Shaders Patch > Graphics Adjustments. You may right-click it and reset it. This has been the case since SRP 0.9.3.

Important info for server owners/communities

  • This counts as a different track compared to the main version of SRP. If you want your server to run this version, you need to set it up.

Track Changelog

New Areas

  • Added Hakozaki PA (model donated by 90sGDSP)
  • Added basic version of Yoyogi between Shibuya and Shinjuku (WIP)
  • Added basic version of Aqualine (WIP)
  • Added Oi PA Northbound

Visuals

  • Added missing signs in Yokohane
  • Repaired messed up overhead sign structure in Yokohane
  • Straightened out a weirdly squiggly bit of road in Yokohane
  • General touchup on a ton of very minor issues in Yokohane
  • Fixed incorrect streetlight distant emissive settings for Mirai and Shinjuku
  • Updated details in Oi PA Southbound
  • Many material and UV mapping fixes on buildings in Bayshore & Yokohane
  • Some Bayshore tunnels got upgraded wall materials. Some minor model changes were also made
  • Belt line got some more red road sections
  • Added lighting to some POIs and signage (Experimental - Only works with "ExtraFX" enabled and no VR. Please read below for more info.)
  • Fake interior lights shader for most buildings
  • New Belt Line got some more red road sections
  • Added animated Shinkansen (model by Takeyoh)

Gameplay

  • Heiwajima tollbooths corrected from 4 lanes to 6 lanes.
  • Daishi tollbooths corrected from 4 lanes to 5 lanes.
  • Bayshore Southbound tollbooths corrected from 4 to 5 lanes.
    • This means lanes are now tighter
  • Daishi PA has additional barriers, forcing you to go trough the tollbooth, before reversing into the parking area, like IRL
  • Smoothed unrealistic kink in Edobashi which could cause cars to get air. The road now matches IRL better.
  • Physical mesh has been remade to be more consistent across the whole map

Performance

  • Merged common signs in Yokohane
  • Redistributed models across Shinjuku, Shibuya and Yoyogi. Shinjuku and Shibuya now have seperate kn5s. Shinjuku Crossing area has been merged with Shibuya route. New LODs on these areas.
  • Redid LODs for all areas. Might cause popping
  • Split C1 into chunks, optimised for performance

Extra info for content creators and curious users

  • This is a Public Testing Build version, which means things are unfinished. We release this to get bug reports and let people play with things while we keep finish things up on our own time. If you have a bug to report, please check the PTB Bug Reports thread on our Discord. You will be able to post there when the PTB is released.
  • The ExtraFX lighting for POIs included in this version was an feature that was added hastily just because it ran better than normal CSP lights and looked cool. I didnt consult with the rest of the team about the drawbacks so I didnt know about them until the last minute: Enabling ExtraFX incurs a big hit to framerate, so unfortunately, people who struggle with performance will have to turn it off and miss out on the visuals. It also excludes VR users. I will come up with an alternative in subsequent PTB versions.

Extra info for server hosts/community managers

Server join link: https://discord.gg/uXEXRcSkyz

The new areas, explained

  • Yoyogi area: A group of non-expressway roads connecting Shibuya Crossing to Yoyogi Parking Area on the Shinjuku route. We hope the city streets will be a refreshing change from high speed expressway driving and perhaps enjoyable to drift through... In terms of development, there still is a lot to be done in this area, mainly regarding buildings and scenery. There are some bland areas that will be populated in future builds.

  • Tokyo Wan-Aqualine: A piece of expressway connecting the Bayshore route to the other side of the Tokyo Bay via an underwater tunnel which tansitions into a bridge. An artificial island with a parking area called Umihotaru PA lies at the transition point. The SRP version will eventually cross the bay but for now, only the junction and the majority of the tunnel is modelled, with the PA, bridge and most details missing. While the inclusion of the PA is not certain due to the lack of data, the rest of Aqualine will be updated to the usual SRP standards in subsequent builds.

Also part of the Aqualine expansion is Route K6 which connects the Bayshore/Aqualine route junction to Daishi PA on the Yokohane route. As the K6 route was still not complete during the years SRP replicates, the final connection to Yokohane will be done through street level roads. We will talk more about this project when its being actively worked on but you will be able to travel down the completed part of K6 in this upcoming PTB.

  • Hakozaki PA: A parking area situated on Route 6, close to C1 expressway. This area was created by the amazing team of 90sGDSP and donated to SRP. We cannot thank them enough for their contribution. Please show them your love here. If you love touge and drifting, they have fantastic AC content for you to check out. We have reworked some aspects of the PA to integrate it to the SRP map and we'll be making some more tweaks to it to bring it closer to the time period SRP replicates in future builds.

  • Oi PA Northbound: Many of you will be familiar with the small rest area on the Bayshore route, on the left side just after you pass the first tunnel coming from Tatsumi/Odaiba, heading south. That is Oi PA Southbound. The northbound direction of travel in that location is dominated by a large toll station instead. It turns out, there was actually a northbound Oi PA. The catch? It only existed for a few years, from 2005 to 2012, before being relocated, along with its southbound equivalent, to a position further down Bayshore in order to make room for an expansion at Oi Junction. An entire PA not being were we expected made us think it just didnt exist during SRP's time period! Anyway, we've added it now!

Thanks (in no particular order). This is the same as last time. Your support makes this happen.

  • Thank you to all our users for the support and love you show for the project. It keeps us going.
  • Thank you to all the 3rd parties that have shown an abundance of generocity and patience with us. You know who you are.
  • Thank you to all the members of the SRP team that make this possible. I feel like we've really stepped up our game with these new areas.
  • Thank you to all the individuals that helped with finding bugs, correcting mistakes and providing feedback on things outside the SRP team's expertise.
  • Thank you to all the content creators that cover SRP. We are so proud to see our creations in your hands.