Shutoko Revival Project 0.9.3 Release - John5i4/Shutoko-Revival-Project GitHub Wiki
Shutoko Revival Project v0.9.3 Information
Installation guide
Manual installation
- Remove any old version of SRP you might have installed: Go to your main assetto corsa folder (
/steamapps/common/assettocorsa/content/tracks
), find theshuto_revival_project_beta
folder and delete it. - Download the Stable Release 0.9.3 of the track from our website.
- Download 7zip and install it.
- Open
SRP 0.9.3.7z
with 7zip FM. - Extract the
content
folder from SRP 0.9.3.7z to your main AC directory.
If its not working, come to the #help channel in our Discord.
Important info for all users
- Minimum CSP Version 0.2.3 is needed.
- You will not be able to join servers that run an older version of the track. Please urge your favourite community to update their SRP track version.
- In order to maximise performance out of this version of the track, you should change the following setting in Content Manger > Settings > Custom Shaders Patch > General Patch Options. In the "CPU Optimizations" area, select "Chunks Optimization - Advanced(Experimental).
- If you have used other SRP versions in the past, you no longer need to tweak the "Far Plane" setting in Content Manger > Settings > Custom Shaders Patch > Graphics Adjustments. You may right-click it and reset it.
Important info for server owners/communities
- Users with the new track version will not be able to join servers that run an older version. Please update your servers to the latest version.
Changelog
(These are the changes compared to 0.9.1 Stable. If you've been following our PTB releases, these points will be familiar.)
New Areas
- Added Shibuya Crossing, Shibuya Station and surrounding area.
- Added Yaesu Route (Route Y).
Visuals
- Added 3D trees to the whole track.
- New model for Tokyo tower.
- New illumination for Tokyo tower and rainbow bridge.
- Improvements to materials and textures throughout the track.
- Many minor graphical issue fixes.
- Many minor lighting and track config fixes.
- Mt. Fuji and distant terrain should now be visible on default settings.
- Fixed a bug that caused distant buildings to be blurry at night.
- Added some screen-space lighting to some light sources
Gameplay
- Many collision fixes around the track.
- Minimap now shows gaps on the fences between road directions. These can be used to quickly turn around.
Performance
- Improved LOD distances for all objects on the track.
- Reworked areas to take advantage of CSP's chunks optimization feature. Please check the Important info for users section to see how to enable the setting.
- Improved memory usage by removing some big textures.
- Added track occluders to despawn unneeded objects.
Misc
- New track VAO, taking advantage of the Pure weather engine's features. Lighting in tunnels during the day vastly improved.
- Fixed minimap alignment.
- Added some easter eggs.
Extra info for content creators and curious users
- This is the biggest update to SRP since Route 5 and 6 were added. For this reason we are bumping the track version from 0.9.1 to 0.9.3.
- Both new areas are entirely made from scratch. This was only made possible by using photogrammetry data from Google Map's 3D coverage. This has been the single most valuable source of accurate data to model roads and scenery on. (None of Google's data is distributed with the SRP track. The data is used purely as reference to model on.)
Photogrammetry also allowed us to see mistakes on the original roads made by Genki Software. We hope to be able to re-align parts of the track in the future to closer match reality.
- The 3D trees are a feature of Custom Shaders Patch. Not only they look nice but they also work like other modern videogame trees that use LODs and eventually turn into 2D Billboards to improve performance.
FPS should generally be unaffected except from some areas where the camera can pass through/very close to multiple trees.
Thanks (in no particular order)
- Thank you to all our users for the support and love you show for the project. It keeps us going.
- Thank you to all the 3rd parties that have shown an abundance of generocity and patience with us. You know who you are.
- Thank you to all the members of the SRP team that make this possible. I know progress was slow. Here's to more, faster and better new stuff.
- Thank you to all the individuals that helped with finding bugs, correcting mistakes and providing feedback on things outside the SRP team's expertise.
- Thank you to all the content creators that cover SRP. We are so proud to see our creations in your hands.