Level Design - JesseTG/Globetrotter GitHub Wiki
Level Design
Basic level structure
Each level will follow a basic structure. There will be a number of objects the player must collect, a number of dangers the player must avoid, and an end goal location the player must get to after collecting all the objects.
Overarching Level Design
Each level will build on the previously introduced game mechanics and introduce one or two more. The first level will be extremely simple. The entire challenge with the level will be moving left and right, and collecting the goal objects. This will allow for minimal instruction, and possibly no explicit instruction if the player intuits the controls. The next level, for example, could introduce a "jump platform" that causes the main character, Zen, to jump in the air. This kind of slow progression will end in a complex set of instructions that would be needed to finish the last level.