randomizer options - JernAndrews/Control-Archipelago GitHub Wiki

Main Randomized Options

Story unlocks (mostly doors), Elevator options, keycard (need to check if 4 will unlock 3 if 3 is not unlocked), progressive & random OoP powers.

Materialsanity

Affects upgrade weapon and mod unlocks. Materials would be given likely in bundles.

Modsanity

Provide certain higher-sought after mods

Abilitysanity

Instead of setting Ability Points as a check, instead have progressive (maybe true random) ability levels

Researcher

Lock Altered Item effects behind finding the case file summary and supplement. Set enemy spawns to all/highest level. Finding research on them will lower their difficulty. Possibly have fewer 'garbage' document checks and instead have the shorter story unlocks be gated behind number of documents found.

Bureau Directory

Checks are tied explicitly to Bureau Alerts, no Documents (possibly provide source)

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