Update Log - Jboymercs/bomd GitHub Wiki
Versions
The following is a page of upcoming and or previous updates to atleast Version 1.0 of the mod. This page will not cover bugs/misc changes as those can be found on the curseforge page changelog. This page will mostly cover the important topics of that release
1.0 - Night Lich Update
- Adds the Night Lich Tower structure with biome variants.
- Also introduces the locate command into the mod.
- Adds the Night Lich, Several items and a new block set that naturally generates in the world.
1.1 - Private Discord Release
- Private release of the Frozen Castle for early feedback
1.2 - Frozen Castle Update
- Adds the Frozen Castle Structure, spawns in ICY and SNOWY Biomes.
- Adds several Mobs, Blocks and Items in this update.
- Soul Stars are now gate-keeped behind defeating the Knight of Burning Flame.
1.3 - Minor Bug Fix
- Fixes misc bugs, most important feature is configurable search radius for the locate command and the item locator.
1.4 - QoL & Balance
- Boss Reset System is added
- Several Nerfs to the Ancient Wyrk Boss
1.5 - High Court City Update
- Adds the High Court City Structure, found high in the sky rarely throughout the overworld.
- Adds several mobs for the dungeon, items, and blocks, and a new boss.
- Introduction to the Cult of Rah and a new mob from it.
- Changes some textures and adds a new mob to the Burning Flame Arena
- Burning Flame Arena gets added to the locate command.
1.6 - Refine & Rekindle
- Revamps and adds to the following locations -> Burning Flame Arena, Void Blossom Cave
- Added 4 new mobs, 2 of them for the Burning Flame Arena, and 2 of them for the Cult of Rah
- Fixed many many bugs and added polish overall on the many parts of the mod
- Added compatibility with Unseens Nether Backport for the Burning Flame Arena
- Added compatibility with the Aether mods for the High Court City
- Overhauled shields in the mod to now have abilities to them.
1.7 - The RPG update
- Re-brand of the mod from BOMD + DA to Unseen's Dungeon Additions.
- Revamps various parts of the mod, adds screen shake effects, boss re-summoning, and much much more.
- Adds 3 new dungeons to the mod, all at various difficulties.
- Adds trinkets and the Mysterious Trader, help enforce more RPG like ideals.
- Considered biggest update of the mod ever done.
1.7.2 - Rarity in the End
- Added outposts idea, only adds outposts for the End.
- Adds more trinkets, with a good amount being spells the player can cast.
- Adds Enderphrites, new end mobs that can be encountered in the End's dungeons.
- Adds a new armor set.
- Balance, polish, and bug fixes from 1.7's release.
- Better compatibility with Baubles and its forks.
Upcoming Updates
1.7.3 - 1.7.9 will focus on adding in back logged ideas and polishing or extending upon existing areas. Think stuff like single dungeon revamps or small content drops. The main goals I'd like to hit is a few more dungeon mobs spread throughout existing dungeons. Making some dungeons have puzzles or other interactive stuff to further enhance that specific dungeon. As well as outposts for some of the factions that will hold there own unique rare loot. While also fixing heavy bugs or balance issues.
1.8 - Will add in the last and final dungeon to the mod!
1.9 - Polish and final tuning
2.0 - Porting to newer versions of MC. Targeting 1.20.1 as of now.