Rotten Hold - Jboymercs/bomd GitHub Wiki

(M) Ancient Stormvier

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Health: 30

Attack Damage: 7

Armor: 6

Drops: 0-1 Stormvier Shards

Behaviour: When spawned it will not move, look around until the player gets close. Re-animating and attacking the player.

Attack Pattern: With a shield and trident, the Stormvier has many attacks that can disable shields. Typically whenever it thrusts it is an attack that disables shields. The Stormvier can only be hurt from the front when it is currently doing an attack except for the long distance shield bash. Or when it is locked into doing an attack, the player can sidestep behind it and get some damage in that way.

(M) Ancient Galvonizer

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Health: 30

Attack Damage: 7-9

Armor: 6

Drops: 0-1 Stormvier Shards

Behaviour: When spawned it will not move, look around until the player gets close. Re-animating and attacking the player.

Attack Pattern: The Galvonizer is much quicker than it's counterpart and is best to be given distance when in the middle of a combo. The Galvonizer is entirely a melee fighter, and if given enough space it will try to back off from it's target and use a healing potion. Healing 25% of it's health back. However it can only do this action once.

(Boss) Fallen Stormvier

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Health: 180

Attack Damage: 10-12

Armor: 10

Drops: 2-4 Stormvier Ingots, 1-2 Diamonds, Stormvier Rapier

Behaviour: When spawned it will play an introduction animation before attacking the player. This boss does have all the systems regarding Boss Systems.

Attack Pattern: The first phase of the Fallen Stormvier mostly consists of attacks similar to the Galvonizer, with the addition of a small AOE attack. Where the boss will bring its arms in and green particles will emit from the boss before spreading its arms and dealing damage and knocking any players away from it. The range of this AOE is roughly 3 blocks from the boss.

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Second Phase: Second phase begins just when the boss is below 60% Health. The boss will pause and do an animation. The boss cannot be hurt during this animation. Once the animation is over the boss will have some new moves. Mainly noting the AOE talked of earlier will now have a ring of spikes far from the boss. As the boss will use several different attacks utilizing these spikes. These spikes are dodgaeble by simply jumping a split second after seeing them. The boss will also have added moves to it's previous combo, using it's other arm you will hear a tune play to indicate that the boss is deviating from that combo.

Items

knight_shard Stormvier Shard: Shards dropped by Stormvier and a semi-common item found throughout the Rotten Hold. Putting 9 of them into the crafting table will make a Stormvier Ingot.

knight_ingot Stormvier Ingot: Used in several recipes as a base material for other armors and such crafted in this mod. It is recommended to at least acquire 10 of them.

glow_berry Glow Berries: Restores 2 Hunger and 0.4 Saturation. You can use them as well to be planted and make more Vines.

knight_key Rotten Hold Key: The key used for the Bosses Key Block.

knight_rapier Stormvier Rapier: Slightly faster than a iron sword and has more durability. Along with a damage stat of 6.5. This makes a nice middle to diamond stage weapon. Also has an ability to parry, negating all damage taken if timed correctly. With a slight chance of Haste being given if the parried is successful.

Blocks

stormvier_block Block of Stormvier Metal: Made with 9 Stormvier Ingots.

dungeon_brick Dungeon Stone Brick: Can be made from regular Stonebricks. Has walls, slabs, and stairs, and as well as a Mossy Variant.

azalea_vine_bottom Azaela Vines: Can be found all throughout the dungeon part of the rotten hold. Rightlicking ones with glow berries will give glow berries to the player. These vines can also be bone-mealed to make more Glow Berries.

knight_stone Stormvier Decoration Block: Can be crafted via a Stormvier Shard and two Stonebrick Slabs underneath.

void_lily Void Lily: Can be found rarely within Rotten Hold, This item will help you track a later game bosses structure.