High Court City - Jboymercs/bomd GitHub Wiki
(M) Farum Gargoyle
Health: 40
Attack Damage: 18
Armor: 7
Drops: 0-1 Divine Mana
Behaviour: Flying Mob that can sometimes wield various dangerous potions.
Attack Pattern: Gargoyles are very common and focus on melee oriented attacks. There is a chance that they'll be holding a potion that can be (Weakness, Poison, Slowness) and will try to throw it at the player once close enough. However after throwing it they cannot throw another one. Gargoyles are basic in there attack patterns but are quite numerous in the High Court City. Each one making the risk stack higher and higher.
(M) Elder Farum Gargoyle
Health: 35
Attack Damage: 18
Armor: 7
Drops: 0-1 Divine Mana
Behaviour: Ground Mob that prefers to keep there distance from players.
Attack Pattern: Although much more rarer than there counterpart, these creatures specialized in ranged combat. Either casting Light Rings towards the player or using there special ability of the tracking laser. To escape the tracking laser, the player must keep being on the move until the laser fires off. Once getting close these gargoyles are quite easy to deal with.
(M) High Court Halbidier
Health: 95
Attack Damage: 30
Armor: 16
Drops: 1-4 Lithic Shards
Behaviour: Elite melee class mob that has some magic combinations in its attacks.
Attack Pattern: dealing with either of knights in the High Court City is risky nonetheless, Both knights are quite calculating and are good preparations for the boss of the dungeon. Mastering there attacks is crucial. For this knight specifically, when being too far they will summon 3 lightning strikes that will predict the players position based on the players movement. When Close to the Halbidier, it will release different flurries of melee attacks. Some of those attacks summoning lightning after the attack is performed. Another major attack the Halbidier does is a storm stomp, that will launch the player upwards and cause the player to take fall damage.
(M) High Court Sword Seeker
Health: 95
Attack Damage: 30
Armor: 16
Drops: 0-1 Divine Mana
Behaviour: Elite ranged/melee class mob that has minimal magic combinations in its attacks.
Attack Pattern: As mentioned in the Halbidier, dealing with either of these knights is a risk. This knight is a jack of all trades, master of none. When being far away from this knight, it will pull out a bow and shoot tracking arrows that are fast and do a good amount of damage. Making them excellent snipers due to there far range. When getting close to them, they will pull out a sword and shield and take a more defensive post. Still having some of the lightning magic as the Halbidier does, but not as deadly.
(Boss) The High King of the Sky
Health: 460
Attack Damage: 34
Armor: 12
Armor Toughness: 2
Drops: None.
Behaviour: This boss will be summoned above the player when using the key. This boss stays 45 seconds in the air and 32.5 seconds on the ground, alternating between both states throughout the fight, giving players who prefer ranged and melee. When this boss dies, it will spawn the High King as a second part too the boss battle. All Boss System rules apply.
Attack Pattern Air: The Dragon has only a few attacks between each state, however they are all deadly in there right. While in the air the dragon will spew it's breath along with Tornadoes. These tornadoes when hitting the player will launch the player upwards, and will track the players location for a good 15-20 seconds. Along with that the most notable of attacks the player should master are the golden rings. The dragon will occasionally summon a golden ring around the player, slowly closing in. If the player doesn't jump at the right time, the player will lose a flat 25% of there health and the dragon will heal 5% of it's health. Making timing crucial in this fight.
Attack Pattern Ground: When the dragon is on the ground, it has an attack that can also use the above mentioned golden rings. However, it also has other attacks such as a stomp. When it's stomping and the rocks arise from the AOE. The player can be damaged if touching them until they completely disappear. While the dragon is on the ground, it is the best time to get damage in since the dragon isn't as mobile.
Tips:
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Using speed potions can help avoid the Golden Rings if the player is struggling to time the jumps.
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Sometimes its better to not shoot at it when it's flying, that way you have more time to prioritize golden rings and tornadoes.
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If you are having trouble evading the breath attack when it's on the ground, you can bait it about 9 blocks away and then run inwards towards the dragon before it starts as the dragon will focus on the previous spot you we're.
(Boss) The High King
Health: 475
Attack Damage: 34-50
Armor: 16
Armor Toughness: 8
Drops: 6-12 Litic Shards, 3 Divine Metal Scraps, 3-4 High Dragon Scales
Behaviour: After killing the Dragon, the High King himself will spawn. This boss has an Intro, Phase Transition, and Death Animation in which it cannot be hurt. This boss has high movement, many different combos, and can apply Wither in it's second phase. This boss also has attacks where it can lock the player in place, and this boss can block as well as dodge. All Boss System rules apply.
Attack Pattern 50%-100%: This boss is the more difficult part of the fight. Having several attacks that cause lightning rings to occur around him. As well as many different AOE and projectile attacks. One the more important attacks as it's dash and thrust attack, this attack only occurs when the player is more than 9 blocks away from the King. If the player fails to dodge this attack, the King will raise the player on there sword spear and jab them several times, with the player unable to escape. For each hit with this attack, the king heals 5% health.
Attack Pattern 0%-50%: Most to all the attacks stay the same, with the now added bonus that when the King does a melee attack theres a chance 3 Blood projectiles will spew out in front of him. Other attacks the King will get is a dash and grab. The king will equip his claw and dash towards the player, failing to dodge this will be like the above mentioned thrust with his sword spear. However, this attack will inflict Wither on the player. One of the last major attacks to note in the second phase is his is Blood Bombs. the King will hover above the ground and launch two waves of blood projectiles each spawning a small AOE after they hit the ground. If caught in those AOE's, the player will be inflicted with Wither. The King is also faster in his second phase.
Tips:
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Having a Rah Void Dagger makes useful for being able to dodge from AOE attacks.
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Using Crumble berries due to there faster eat time and two absorption hearts makes great for extra health while fighting the King.
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Attacks like the Lightning AOE, and some of the longer combos make great time for eating or replenishing health.
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Patience is key with this boss, don't panic if you're low on health and just wait for a moment to heal.
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You'll know when a small AOE of lightning occurs when the boss swings it's sword spear, as you'll hear a sound queue different from regular melee attacks.
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The High King has the same sound queue for when its about to do a very punishing attack just like the Knight of Burning Flame.
Items
Orb of Light: Used to locate the High Court City, made with 2 Iron Ingots, 1 Gold Ingot, 1 Stormvier Ingot, and blaze powder.
Farum Rope: Made with a piece of Leather and 2 pieces of String.
Divine Mana: Resource used in several recipes, dropped from Gargoyles.
Divine Scroll: Made with 2 Divine Mana and 3 paper, used in several more advanced crafting recipes.
Lithic Shard: Dropped from the High Court knights, used to make Lithic Ingots.
Lithic Ingots: Used in the armors and weapons from the High Court City.
High Dragon Scales: Dropped from the boss and used for mainly the Dragon Scourage equipment.
Divine Metal Scrap: Dropped from the boss and used for making the various recipes.
Crumble Berries: Has a shortened eating time, and gives Absorption for 1 minute, and Speed for 30 seconds. Found only in the High Court City.
King's Aid: Summons a Friendly Halbider to the player, made with 4 Rah Void Cores, 1 High Dragon Scales, 1 Divine Metal Scraps, and 1 Ancient Wyrk Anima.
Dragon Scourage Bow: A bow that only uses Golden Tracking Arrows and has very high damage. Made with 3 High Dragon Scales and 3 Farum Rope.
Golden Tracking Arrow: Used for the Dragon Scourage Bow, and made with 1 Divine Mana, 1 Stick, and 1 Feather.
Dragon Scourage Shield: When in offhand, it'll give a +4 Max Health. Made with 1 High Dragon Scales, 1 Lithic Ingots, 1 Divine mana, and 4 Wood of any type.
Divine Sword Spear: Has two various different abilities. Made with 2 Divine Metal Scraps, 1 Lithic Ingots, 1 Divine Scroll, and a Blaze Rod. Does 10.5 Attack Damage.
Bloodied Sword Spear; Has two various different abilities. Made with 1 Divine Metal Scraps, 1 Lithic Ingots, 1 Divine Scroll, 1 Blaze Rod, and a Inflamed Ancient Anima. Does 11 Attack Damage.
Lithic Clawed Glove: Shoots a fan of projectiles, when having another one in the offhand it will decrease cooldown, increase damage, and give speed when below 75% Health. Made with 3 Divine Mana, 1 Void Rah Core, 1 Divine Metal Scraps, 1 High Dragon Scales, and a piece of Leather.
Blocks
Block of Lithic Metal: Made with 9 Lithic Ingots.
Farum Lantern: A new lighting source found in the High Court City. Made with 3 Iron Nugges, 1 Divine Mana, and 1 Farum Bricks
Farum Bricks: A whole new building block set that has several variants, stairs, slabs, and walls. The main building block used in the High Court City.
Gilded Farum Bricks: Another building block mostly used in the roof tiles of the High Court City.