Gaelon Sanctuary - Jboymercs/bomd GitHub Wiki
(M) Cursed Revenant
Health: 25-55
Attack Damage: 10-22
Armor: 12-18
Drops: 0-1 Novik Plate
Behaviour: When spawned in, The revenant will be put into an orb like state. Immune to damage and allowing them to move faster while in this mode. They will pop in and out of it during combat usually for repositioning or pursuing targets faster. These mobs do NOT count as undead. These mobs unlike others, scale there attack damage and armor to the player with the highest achievement in BOMDDA's progression. Hence the variable numbers on there stats, as they can be fought early - late game.
Attack Pattern: Revenant's are very fast in there attack power and have a small array of different attacks. Allowing them to be versatile at mid ranged and close combat.
(M) Friendly Cursed Revenant
Health: 25-55
Attack Damage: 10-22
Armor: 12-18
Drops: None
Behaviour: All rules apply from the regular Cursed Revenant, except the owner that summoned it cannot hurt it and vise versa. The neat thing about the scaling is that it'll get stronger as you do. Making for a nice side assistant when dungeon delving. Summoned via the A Call to Arms item.
Attack Pattern: Same as the Cursed Revenant except with a slightly slower cooldown.
(M) Cursed Sentinel
Health: 75-105
Attack Damage: 14-26
Armor: 12-18
Drops: 0-1 Novik Plate, 1-3 Sentinel Parts
Behaviour: When spawned in, they will be completely idle and not move unless an enemy gets near, That being a player or Cult of Roh mob. Additionally all damage sources except pickaxes deal 25% of the weapons original damage when attacking them. These mobs do NOT count as undead. These mobs unlike others, scale there attack damage and armor to the player with the highest achievement in BOMDDA's progression. Hence the variable numbers on there stats, as they can be fought early - late game.
Attack Pattern: Sentinel's are slow, heavy hitting and very durable mobs. They prefer to use larger attacks compared to the Revenants and some cannon capability for ranged fire power.
(M) Cursed Golem
Health: 65
Attack Damage: 14
Armor: 12
Drops: 0-1 Novik Plate, 1-3 Sentinel Parts
Behaviour: When spawned in, they will be completely idle and not move unless an enemy gets near, which in this case is any Mob or mob from this mod that is not a friendly creature to the player. However, if you punch or hurt the Golem it will attack back until you get out of its range. Additionally the Golem will stay within a 16 block radius of where it is spawned. Can be made with two Novik Blocks and a pumpkin ontop.
Attack Pattern: Same as the Cursed Sentinel.
(Boss) The Apathyr
Health: 450
Attack Damage: 30
Armor: 20
Armor Toughness: 8
Drops: 4-6 Novik Plate, 2 Unbridled Soul, 1 Key of Souls
Behaviour: The boss will play an intro animation upon entering the heart into him. This bosses main gimmick is that it is a culmination of all bosses fought so far in the mod, combining various mechanics while adding a few twists on them. All Boss System rules apply.
Addional Rules: This boss when summoned with a regular Heart of the Apathyr can only be fought solo (in server environment this means no other players nearby). The boss will send a message if this rule is broken before shortly returning back into an idle state. However, this can be bypassed with a Golden Heart of the Apathyr where you can fight this boss with other players. But there is some changes in the fight, not only boss scaling is applied but as well as Cursed Revenants and Cursed Sentinels spawn throughout the first half of the fight. So it is best to pick your poison in how you want to approach the boss.
Attack Pattern: The Apathyr is a heavy melee hitter with moderate ranged attack power. With both increasing in skill as the player gets closer to defeating the boss. This boss is a test to previous bosses the player has encountered. Including player predicting moves, shockwave attacks and at a fast speed as well. In a future update this boss will unlock something big within the mod when defeated, so it is a test before moving on through phase 2 of the mod.
Phases of the Apathyr
75% Health: The Apathyr will become shielded like in the picture above. The only way to disable its shield is by mining for eyed pillar blocks as shown in the screenshot in the background.
50% Health: During this phase the Apathyr will teleport to the middle where he will cast ranged attacks only. Additionally the player will have to fight 3 waves of mobs consisting of Cursed Revenants and Cursed Sentinels.
25% Health: Like first phase, the eyed pillars will spawn, However, additional pillars near the top of the arena will be replaced with eyes that move around and point a lazer beam at the boss. You can shoot at these ones or some other ranged means to take them out.
Items
Mysterious Artifact: Used to the locate the Gaelon Sanctuary. Made with 3 Soul sand, 4 Golden nuggets, and 2 Gold Ingots.
Novik Plate: Mob drop used for various crafting recipes. Dropped by all mobs in the Gaelon Sanctuary.
Sentinel Remains: Mob drop used for various crafting recipes. Dropped by the Cursed Sentinel and Golem.
Unbridled Soul: Boss drop used for various crafting recipes. Dropped by the Apathyr.
Gaelon Shard: Mined from Gaelon Crystals and Clusters. Used in various recipes to make armor from the dungeon and some blocks. But most importantly for the ingots.
Gaelon Ingot: Can repair any weapon or armor from this mod. With a static cost of 5 experience levels. Also used to make other items related to the dungeon.
Heart of the Apathyr: Used to activate the Apathyr boss, can only be defeated with no other players around else the boss will reset itself. Made with a Gaelon Ingot, a Wyrk Crystal, a Crystal Fruit, 2 Roh Void Mana, and 2 Aberrant Mana.
Golden heart of the Apathyr: Allows you to fight this boss with other players around. However, the boss will have some new mechanics to ensure difficulty scales. Made with a Heart of the Apathyr, a Incendium Core, a Roh Void Core, and 2 Golden Ingots.
Sealed Spear Bottle: Right clicking will summon a massive Spear wave around the player. Made with a bottle and Sentinel Remains.
Novik Sword: Deals 7.5 attack damage. When Right clicking the player will be set in a focused state for 8 seconds. With each successful hit healing half a heart for the player. Made with 2 Gaelon Ingots and a Novik Plate.
Novik Armor: Full set ability allows you to deal 20% more damage to Undead mobs. With the helmet specifically having an ability of 10% chance when attacking you will apply Slowness to the entity. Armor made with a combination of Novik Plates, Gaelon Ingots, and Gaelon Shards.
The Midnight Reign: Right clicking will launch a spike wave at the entity you are looking at (to a max of 16 blocks away). Shift + Right clicking will summon projectile waves in a fan like manner, capable of hitting entities multiple times. Additionally ability damage increases while its dark. Made with an Unbridled Soul, 2 Novik Plates, 2 Gaelon Ingots, and a Stick.
Sentinel Cannon: Right clicking will shoot a powerful Shard bullet similar to what the Sentinels and Golems do. Uses Gaelon Shards as ammunition. Made with a Unbridled Soul, 2 Novik Plates, and 3 Sentinel Parts.
A Call to Arms: Right clicking will summon a Friendly Cursed Sentinel to aid you. Health and Attack damage scaling with what bosses you've defeated. Made with a Unbridled Soul, a Novik Sword, 2 Roh Void Mana, and a Roh Void Core.
Apathyr's Helmet: When below half health, your weapons deal 2 extra damage. This helmet also works with the full set bonus for the Novik set. Made with a Unbridled Soul, 2 Novik Plates, and 2 Gaelon Shards.
Blocks
Block of Novik Metal: Made with 9 Novik Plates, can also be used with making 2 of them and a pumpkin to summon a Cursed Golem.
Darkglow Stonebricks: A new building block set that has several variations, slabs, stairs, and walls. Used in the Gaelon Sanctuary as the main building block set.
Gaelon Crystal: A farmable block that will grow new Gaelon Clusters overtime. However upon being broken they will not drop the block, even with Silk Touch being applied.
Gaelon Cluster: When mined with a pickaxe it will drop Gaelon Shards. Cannot be used with Silk Touch. Grows off of Gaelon Crystals slowly.