Forgotten Temple - Jboymercs/bomd GitHub Wiki
(M) Scutter Beetle
Health: 14
Attack Damage: 13
Armor: 20
Drops: 0-1 Scutter Chitin, 0-2 Raw Beetle Morsel
Behaviour: Small yet very durable, these Beetles are more or less always found with two or more nearby. Scutter Beetles are quite simple having a bite attack and a dash attack. Armor piercing weapons are more effective against them with there high armor value.
(M) Aegyptian Recurian
Health: 38
Attack Damage: 16
Armor: 12
Drops: 0-1 Aegyptian Bone, 0-1 Aegyptian Metal Shard
Behaviour: Aegyptians can come in different versions, some having one Kopis and a potion, some with just one Kopis, and sometimes armed with two Kopis's. Each having various attack styles or utilizing there potions to cause harm.
Attack Pattern(s): Recurians with one Kopis is the basic version, but also have an ability to charge up there sword and shoot a quick laser at the target. The other variant is more aggressive and faster at attacking. These ones can also cast a spell that will summon a small desert tornado that will fling the player away.
(MB) The Everator
Health: 175
Attack Damage: 19
Armor: 18
Armor Toughness: 8
Drops: Idol of the Gladiator, 2-5 Aegyptian Bones, 5-8 Aegyptian Metal Shards
Behaviour: This mob will stay still until the target gets very close too it. It will then activate and start attacking nearby targets. All Boss System rules apply.
Attack Pattern(s): The Everator is an aggressive mini-boss mob that specializes in ranged and melee attacks. With each melee attack tearing apart the terrain and having different combos. When reaching below half health, the Everator can cast a spell that will self buff itself. Giving itself Strength and physical attacks now causing fire damage towards the target. Additional combos are unlocked when at this state.
(Boss) Aegyptian Royalty
Health: 310
Attack Damage: 18-30
Armor: 16
Armor Toughness: 6-10
Drops: See Phase two for both.
Behaviour: Upon placing the key in, both bosses will be summoned. Each playing a short introduction animation. All Boss System rules apply.
Attack Pattern: As a duo starting boss fight, it can be tough to manage either of them. As the Colossus (the big one) is really good at keeping you away from him and all around causing havoc in the arena. While the Warlord is constantly in your face. It is up to the player to pick which one they take down first. As there is a system in place for taking one out fully.
Taking out one of the bosses
When getting either of the bosses down to 0 health, they will enter a shielded state. They will only be in this state for so long and then get back up at half health. During this time, it is best to position the lens in the room to face the shielded boss. When the projectile hits the shielded boss, they will be removed from the arena, and phase two of the fight will begin. If you happen to get both of them to 0 health, the other's shield timer will rapidly decrease, making it impossible to take out both when they are both shielded. When there is only one boss left, it will heal itself and do a transition animation.
Phase Two Colossus
Drops: 2-4 Aegyptian Metal Ingots, 2 Silver Trader Coins, 2 Ancient Bones
Upon choosing the Warlord as the one to be slain. The Colossus will then do a transition animation, and its eyes will glow as well as its horns. The Colossus will be casting a wider variety of spells and have a teleport ability. Additionally AOE attacks become more frequent and larger, making spacing and dodging more timed.
Phase Two Warlord
Drops: 3-7 Aegyptian Metal Shards, 2 Silver Trader Coins, 2 Ancient Crystalized Mana
Upon choosing the Colossus as the one to be slain. The Warlord will then do a transition animation and phase two will begin. The Warlord is now faster and uses an array of projectiles to throw at the player. With lots of area denial for a time.